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1. Introduction and Updates
2. FAQ
3. Walkthrough
a. The Beginning
b. Daila to Kandorean Temple
c. Shrine of the Sea God and Dehkan Plateau
d. Indra Cavern to Garoh
e. Air's Rock
f. Garoh revisited to Alhafra and Osenia Caverns
g. Gondowan Cliffs to Kibombo
h. Gabomba Statue to Madra Catacombs
i. Lemurian Ship to Shrine of the Sea God
j. Yallam to Apojii Islands
k. Aqua Rock
l. Tundaria Tower to Izumo
m. Gaia Rock to Alhafra Revisited
n. Champa to Champa Revisited
o. Sea of Time to Hesperia Settlement
p. Shaman Village Cave to Contigo
q. Jupiter Lighthouse
r. Contigo Revisited to Gondowan Settlement
s. Magma Rock
t. Loho to Prox
u. Mars Lighthouse and Ending
v. Yampi Desert Cave
w. Sea of Time Islet Cave
x. Treasure Isle
y. Anemos Sanctum
4. Boss Guide 1, 2, 3, 4, 5, 6
5. Djinn Guide
1, 2, 3, 4
6. Summons FAQ
1, 2, 3, 4
7. Sound Test Listing
8. Forged Items Guide
9. General Item Guide
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25,
10. RNG Guide
11. Legal Information

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Golden Sun: The Lost Age FAQ/Walkthrough.

Written by DarthMarth

Walkthrough

w. Sea of Time Islet Cave

SEA OF TIME ISLET CAVE
For your next sidequest, return to the large pool room in the cave. Use Teleport on the circle you saw before when you got Meld and enter the door above. Following is a LONG hallway, consisting of 5 gradually darkening long rooms. There are only 3 things of interest. In the second hallway, use Tremor on the blue statue to find a Mercury Djinni, Serac. I don't think you have to fight it, but you might, so be prepared. Second, the tough Cruel Dragons drop a very powerful blade, the Tisiphone Edge. See my RNG section to find the best way of getting some. Finally, the Wonder Bird enemies in the halls, like their Phoenix and Fire Bird counterparts, give a LOT of experience when beaten. If you kill one with a Mercury Djinni (time to try out Serac), it will give over 11,000 exp. points! On top of that, it gets better if you run into two. If you kill one at a time, the other will ideally use its Regen Dance to revive its partner. Keep killing off one at a time to hopefully get lots of experience! Be careful, though. Wonder Birds sometimes run and attack 3 times a turn with powerful Mars Psynergy like Supernova, Searing Beam, and Pyroclasm. Once you reach the end of the fifth hall, set enough Djinn on both parties on standby to Summon as many creatures as you can (try out your Daedalus Summon). Once you enter the last room, you'll see the next Boss.

BOSS BATTLE: THE SENTINAL
Once again, check my Boss guide for how to beat this guy. Once you win, you get the cool-looking and powerful Catastrophe Summon.

x. Treasure Isle

To reach Treasure Isle, sail to the island in the middle of some rocks on the northern part of the Eastern Sea.

TREASURE ISLE
Obviously, Treasure Isle is filled with many rare items. It is also the place Briggs found the jewels for Champa. When you enter, you'll see 3 doors, two of which have pillars pushed aside from them, on the left. The first two doors are empty; only enter the left one to get a Lucky Medal and 161 coins. Then go to the top of the first room. From the pillar pushed aside from the door, it looks like Briggs came here too. In the next room, the easily reachable chests are obviously empty. As you step on a button after the first two treasure platforms, you'll trigger the trap that stopped Briggs. Several large rocks rise from the water around you. You can make them recede with Grind, but some double as platforms. Grind the rock to the right and hop to the next chamber. In here, hop around to an enclosure with another trap button and a pillar. Press the button and push the pillar to the right of the button against the rock wall of the enclosure. Grind the rock that rose and go back to the outside of the enclosure. Use Move to get the pillar back on the button. Now you can climb a ladder to the left and hop across the rock. Through the next door, press the button and Grind down the right-hand rock. Jump up and left to a pillar on a 3-tile platform. Move it away from you and push it into the indent. Go back and climb a ladder, then walk a tightrope and jump over the two remaining rocks to get the Jester's Armlet. Go back to the pillar platform and go up to the top of the room and the door. At the choice of paths, go down and then left. Along a wall you will find a Mimic to fight. After you kill it, go south and through the door to an old room. You can Move another pillar into an indent and reach the 6 treasure chests to the left by hopping over the rock you didn't Grind. These hold 911 coins (the phone number of the date?), a Cookie, a Psynergy Star, a Sylph Feather, Rusty Axe, and Star Dust. G to the hall you entered from and take the stairs near the Mimic.

Use Lift on the boulder ahead and go to the left to find the powerful Iris Robe. Go down and around another tunnel. Lift a boulder and go to a Lift puzzle room like in Shaman Village Cave. To get the treasure chest and Jupiter Djinni, lift the center and left bottom boulders. Go up the center path, climb the ladder, jump to the left, and walk down the tightrope to the trapped Djinni, Gale (you need to battle it). Then go across the tightrope to the right over to a chest containing the Fire Brand, a good sword for Garet. Leave the room and reenter, then Lift the bottom left, top left, and top right boulders. You can now reach the exit ladder. In the next room, you'll come to a fork. If you missed at least one Venus Djinni from Golden Sun, take the left path to find a random one. Then, take the right path. You're having a Boss Battle in the next room, but don't standby any Djinn. Keep them all Set and Save, then enter the final room. Hop over to the...

BOSS BATTLE: STAR MAGICIAN
See my Boss Guide for help with this tough boss. When you finally beat him, you'll receive the level 7 Azul Summon!

  Golden Sun: The Lost Age

Golden Sun: The Lost Age download

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