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1. Introduction and Updates
2. FAQ
3. Walkthrough
a. The Beginning
b. Daila to Kandorean Temple
c. Shrine of the Sea God and Dehkan Plateau
d. Indra Cavern to Garoh
e. Air's Rock
f. Garoh revisited to Alhafra and Osenia Caverns
g. Gondowan Cliffs to Kibombo
h. Gabomba Statue to Madra Catacombs
i. Lemurian Ship to Shrine of the Sea God
j. Yallam to Apojii Islands
k. Aqua Rock
l. Tundaria Tower to Izumo
m. Gaia Rock to Alhafra Revisited
n. Champa to Champa Revisited
o. Sea of Time to Hesperia Settlement
p. Shaman Village Cave to Contigo
q. Jupiter Lighthouse
r. Contigo Revisited to Gondowan Settlement
s. Magma Rock
t. Loho to Prox
u. Mars Lighthouse and Ending
v. Yampi Desert Cave
w. Sea of Time Islet Cave
x. Treasure Isle
y. Anemos Sanctum
4. Boss Guide 1, 2, 3, 4, 5, 6
5. Djinn Guide
1, 2, 3, 4
6. Summons FAQ
1, 2, 3, 4
7. Sound Test Listing
8. Forged Items Guide
9. General Item Guide
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25,
10. RNG Guide
11. Legal Information

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Golden Sun: The Lost Age FAQ/Walkthrough.

Written by DarthMarth

Summons FAQ

FAQ: What are Summons?
A. Summons, as stated above, are the most powerful and visually impressive attacks in the world of Golden Sun. Not only do they do large amounts of damage to all enemies, the Combo Summons have special effects that may occur after the Summon is completed.

FAQ: How is Summon damage calculated?
A. First, you have the Summon base damage. Then, 3% of the target's maximum HP times the number of Djinn used in the Summon is divided by 100 to get the damage of the Summon.

FAQ: My Summons seem to do more damage to tough Boss enemies than normal ones! What is happening?
A. A small percentage of the target's HP is added to the Summon damage. So, a Summon attack would do more damage to Poseidon than a Bat.

FAQ: My character's Elemental power rose after a Summon! Is this normal?
A. Yes.

FAQ: I can't use a Combo Summon, even though I have the right Djinn on standby! What's going on?
A. To use Combo Summons, you first need to find the corresponding Combo Tablets. A short description of how to find each Tablet is found in the Summon description.

The Single-Element Summons

Djinn Required on Standby: 1 Venus
Raises Elemental Power By: 10
Appearance: A ghostly Venus Djinn appears above the fight. It flies around the enemy party, causing yellow geysers to shoot from the ground under the enemies.
Description: Venus is the basic Earth element Summon. Not too visually impressive (but still cool), it seldom does much more than 50 or 60 damage. Like all Summons (except one), it hits all enemies and is useful in very early Boss fights.

Djinn Required on Standby: 2 Venus
Raises Elemental Power By: 30
Appearance: The scene switches to a desert and a strange pyramid like creature appears in front of the enemy party. It swings its fist and slams the ground, causing rocks to fall onto all enemies.
Description: Ramses is the second earth Summon. It is roughly twice as powerful as Venus is.

Djinn Required on Standby: 3 Venus
Raises Elemental Power By: 60
Appearance: A large frog like creature with trees for eyebrows drops in front of the enemy. It spits out several seeds that sprout into huge vines, lifting the enemy high into the air, then disappearing, dropping it back down.
Description: Once again, Cybele doubles the power of its predecessor. Nothing much special.

Djinn Required on Standby: 4 Venus
Raises Elemental Power By: 90
Appearance: The scene changes to a blue sky. A heavily armored angel with a horned helm, a sword in one hand, and a lion's-head cannon in the other swoops down. It charges its cannon with crackling blue energy, then fires straight down. The energy is seen exploding on the ground, then creating a massive blue shockwave. Several more scenes of the shockwave rampaging across the countryside before it hits all enemies with extreme force.
Description: Wow. Twice as powerful as Cybele and a whole lot cooler looking, Judgement is the ultimate Earth Summon.

Djinn Required on Standby: 1 Mars
Raises Elemental Power By: 10
Appearance: A ghostly Mars Djinn appears and flies straight at the enemy party. On impact, it creates a fiery explosion, with sparks flying upwards.
Description: Mars is the basic fire Summon. Same power as Venus, different element.

Djinn Required on Standby: 2 Mars
Raises Elemental Power By: 30
Appearance: A portal opens in a forest and an orange horned beast with a rider shoots out, bouncing along at a very fast speed. It zooms past the enemies, dragging a huge wall of flame behind it.
Description: Kirin is the basic level 2 Fire Summon.

Djinn Required on Standby: 3 Mars
Raises Elemental Power By: 60
Appearance: Balls of fire rain from the sky. A huge dragon drops down from above and incinerates the target with yellow-hot fire breath.
Description: Once again, Tiamat is the fire version of Cybele.

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