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1. Introduction and Updates
2. FAQ
3. Walkthrough
a. The Beginning
b. Daila to Kandorean Temple
c. Shrine of the Sea God and Dehkan Plateau
d. Indra Cavern to Garoh
e. Air's Rock
f. Garoh revisited to Alhafra and Osenia Caverns
g. Gondowan Cliffs to Kibombo
h. Gabomba Statue to Madra Catacombs
i. Lemurian Ship to Shrine of the Sea God
j. Yallam to Apojii Islands
k. Aqua Rock
l. Tundaria Tower to Izumo
m. Gaia Rock to Alhafra Revisited
n. Champa to Champa Revisited
o. Sea of Time to Hesperia Settlement
p. Shaman Village Cave to Contigo
q. Jupiter Lighthouse
r. Contigo Revisited to Gondowan Settlement
s. Magma Rock
t. Loho to Prox
u. Mars Lighthouse and Ending
v. Yampi Desert Cave
w. Sea of Time Islet Cave
x. Treasure Isle
y. Anemos Sanctum
4. Boss Guide 1, 2, 3, 4, 5, 6
5. Djinn Guide
1, 2, 3, 4
6. Summons FAQ
1, 2, 3, 4
7. Sound Test Listing
8. Forged Items Guide
9. General Item Guide
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25,
10. RNG Guide
11. Legal Information

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Golden Sun: The Lost Age FAQ/Walkthrough.

Written by DarthMarth

RNG Guide

Tired of searching for an Atropos Rod? Tearing your hair out looking for Lachesis' Rule? Pummeling yourself into a bloody, mangled pulp spitting teeth and fragments of gum onto the floor, unable to even moan for help after hours of not finding a Tisiphone Edge? Then you're come to the right place. Before I begin talking about RNG Methods, note that I DID NOT INVENT ANY OF THIS. This is just Terence's information in my words. By now, you're probably wondering what RNG stands for. It means Random Number Generator. In Golden Sun: The Lost Age, the RNG that determines rare item drops is not truly random; it is determined by numerous other factors, which were found by Terence (Hooray Terence!). If you do exactly the right things in a battle, you will get an item drop every time, provided you fought an enemy that dropped a rare item. RNG Methods are sure-fire ways of getting any item drop except Dark Matter every time. By now, you're probably wondering how you do this miraculous process. Here are the steps you need to follow before and during the battle:
1. You must have no cursed party members in your active party, even if they have the Cleric's Ring.
2. Now, find out the weakness of the enemy you want the item from (I.E. Cruel Dragons, who drop the Tisiphone Edge, are weak to Mars).
3. Go to the area where your target monster is found (Sea of Time Islet Cave in my example).
4. Make sure that your characters are very agile (they should be at least level 40 to do an RNG method efficiently, preferably higher).
5. Put an attack Djinn of the type your target creature is weak to on your party member that attacks third (Fury would work well in my example). You have to be SURE that that party member will attack third, so try to create as much of a gap between their and the 2nd and 4th party member's agility as possible.
6. Now, save your game and turn the power off and on. Walk around until you get into a battle. If the enemy party contains your target creature and another comparably strong enemy, you're set. If not, turn the power off an on and try again. Repeat until you get the said enemy party.
7. Because it will be the first battle since your GBA was turned on, your party will gain an extra turn. Now, here is how the battle should go.

Target enemy and other enemy appeared!
Your party attacks first!

Party Member 1 uses area Psynergy targeting both enemies (focused on target enemy, preferably a weak one like Punji)!
Party Member 2: Same as before!
Party Member 3 (the one with the Djinn target enemy is weak to): Same as first person again!
Party Member 4: Yet another area attack Psynergy focused on the target! End of turn (your enemies should not get to attack because of your extra turn; the RNG will not work if any party member was damaged)
Party Member 1: Uses another area Psynergy focused on target enemy!
Party Member 2: Uses another area Psynergy focused on target enemy!
Party Member 3: Unleashes Djinn target enemy is weak to on target enemy! (in my example, my third attacking character would unleash Fury on the Cruel Dragon) This should kill the target enemy and make it flash rainbow colors before dying. If it doesn't die, power off and on and try again with stronger Psynergy. If it doesn't flash, unleash the Djinni with a character with higher Luck.
Party Member 4: Kills off other enemy using whatever (it should have survived until now. If not, try again)!
You felled enemy party!
You got some Exp. Points!
You got some coins!
You got target item drop!


One last thing, Phoenixes, Fire Birds, and Wonder Birds mess up RNG methods because they attack multiple times per turn. Even if they are the "other enemy", they still prevent RNGs from working, so make sure you perform your RNG method without them. If this method doesn't work, I must have missed something, so tell me (you can e-mail me or post on the message board). My e-mail address is up at the top or the FAQ. Also, I have a handy table of which enemy drops what item and where, and also their weakness, thanks to [email protected].

ITEM--------------------ENEMY-----------AREA--------------------DIJINN TYPE TO 
USE
Staff of Anubis ------- Red Demon ----- Kibombo Statue -------- Jupiter
Tartarus axe ---------- Minotaurus ---- Ankohl Ruins ---------- Jupiter
Otafuku Mask ---------- Gressil ------- Izumo Ruins (Cave) ---- Jupiter
Aeolian Cassock ------- Wyvern -------- Jupiter Lighthouse ---- Jupiter
Rising Mace ----------- Blue Dragon --- Jupiter lighthouse ---- Mars
Hiotoko Mask ---------- Little Death -- Magma Rock ------------ Jupiter
Clotho's Distaff ------ Minos Warrior - Mars Lighthouse ------- Jupiter
Gloria Helm ----------- Aka Manah ----- Mars Lighthouse ------- Mars
Berserker Band -------- Druj ---------- Sea of Time Cave ------ Mars
Tisiphone Edge -------- Cruel Dragon -- Sea of Time Cave ------ Mars
Atropos Rod ----------- Fire Dragon --- Yampi Desert Cave ----- Mercury
Riot Gloves ----------- Minos Knight ---Yampi Desert Cave ----- Jupiter
Triton's Ward --------- Ocean Dragon -- Treasure Isle --------- Mars
Lachesis Rule --------- Mad Demon ----- Anemos Inner Sanctum -- Jupiter
Rune Blade ------------ Magma Rock ---- Lesser Demon ---------- Jupiter
Blessed Mace ---------- Turtle Dragon - Western Seas ---------- Mars
Aura Gloves ----------- Magicore ------ Sea of Time Cave ------ Mercury
----------------------------------------((before the warp)--------------
Prophet's Hat --------- Dread Hound --- Gaia Rock ------------- Mercury
Giant Axe ------------- Earth Golem --- Treasure Isle --------- Jupiter
Dark Matter ----------- Wonder Bird --- Sea of Time Cave ------ Mercury
Mythril Silver -------- Soul Army ----- Yampi Desert Cave ----- Jupiter
Dragon Skin ----------- Winged Lizard - Yampi Desert Cave ----- Jupiter
Star Dust ------------- Sand Scorpion - Yampi Desert Cave ----- Mars
Salamander Tail ------- Pyrodra ------- Treasure Isle --------- Mars
Sylph Feather --------- Great Seagull - Treasure Isle  -------- Jupiter
Tear Stone ------------ Gillman Lord -- Treasure Isle --------- Mars
Orihalcon ------------- Sky Dragon ---- Anemos Sanctum -------- Jupiter
Golem Core ------------ Bombander ----- Anemos Sanctum -------- Mercury

For more RNG info, check out Tuxedo Jack's RNG FAQ at
http://users3.ev1.net/~jchiles/gs2dropfaq.txt

  Golden Sun: The Lost Age

Golden Sun: The Lost Age download

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