Djinn Guide
-THE MARS DJINN-
CANNON
Description: Strike with the power of Mars.
Bonuses: 9 HP, 3 DEF, 4 Agility
Location: Dehkan Plateau, Pound required. When the Mars Djinni is at a ledge
with 2 different pillars behind it, Pound the one nearer to it to cut off its
escape.
Battle?: Yes
SPARK
Description: Revive an ally with cheers of support.
Bonuses: 11 HP, 6 PP
Location: Use Scoop near the sheep in Mikasalla and follow the tunnel you
uncover to Spark.
Battle?: No
KINDLE
Description: Increases all allies' attack.
Bonuses: 8 HP, 5 ATK, 1 Luck
Location: Gondowan Cliffs. Climb up some vines to the highest part of the
cliffs to find it.
Battle?: Yes
CHAR
Description: Paralyze foes with a strong blow.
Bonuses: 9 HP, 2 ATK, 2 Agility, 1 Luck
Location: In Madra, give an old couple in a large house south of the shops the
Healing Fungus you found on Gondowan Cliffs.
Battle?: No
REFLUX
Description: Counter an enemy's attack.
Bonuses: 9 HP, 3 DEF, 2 Luck
Location: Tundaria Tower. Fall off the stretch of ice on the 4th floor to the
ice rink on the third. You can now push Reflux off the ice to solid ground and
reach it.
Battle?: Yes
COAL
Description: Rally your allies to boost Agility.
Bonuses: 11 HP, 3 PP, 3 Agility
Location: Izumo; give Lady Uzume the Dancing Idol.
Battle?: No
TINDER
Description: Revive a downed ally.
Bonuses: 12 HP, 5 PP
Location: Hesperia Settlement; Growth required.
Battle?: No
CORE
Description: Strike through an enemy's defense.
Bonuses: 12 HP, 5 PP
Location: On Atteka, get off your boat at the northwesternmost beach. Head
southeast as far as you can, to a "peninsula" in the river with a large forest.
Walk around in this forest and Char should soon appear.
Battle?: Yes (random)
SHINE
Description: Dazzle foes and strike decisively.
Bonuses: 9 HP, 5 PP, 1 Luck
Location: Use Force on the log right above the Inn in Contigo after Isaac joins
your party.
Battle?: No
FURY
Description: Call wandering souls to attack.
Bonuses: 12 HP, 4 PP
Location: Magma Rock. In one of the lava rooms with the lava drained.
Battle? Yes
FUGUE
Description: Fatigue foes to drop PP.
Bonuses: 11 HP, 4 PP, 2 DEF
Location: After lighting Mars Lighthouse, go to the entry room. Use Blaze to
activate the dragon head on the left side of the room. Use Burst to finish off
the cracked ice on the right side of the room and continue through. Fugue is a
short distance ahead.
Battle?: Yes
RANDOM MARS DJINNI FROM GOLDEN SUN
Description: ??? If you missed at least one Mars Djinn in Golden Sun, you can
find a random Mars Djinn here.
Bonuses: ???
Location: Near a floodgate in the first lava room of Magma Rock.
Battle?: No