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1. Introduction and Updates
2. FAQ
3. Walkthrough
a. The Beginning
b. Daila to Kandorean Temple
c. Shrine of the Sea God and Dehkan Plateau
d. Indra Cavern to Garoh
e. Air's Rock
f. Garoh revisited to Alhafra and Osenia Caverns
g. Gondowan Cliffs to Kibombo
h. Gabomba Statue to Madra Catacombs
i. Lemurian Ship to Shrine of the Sea God
j. Yallam to Apojii Islands
k. Aqua Rock
l. Tundaria Tower to Izumo
m. Gaia Rock to Alhafra Revisited
n. Champa to Champa Revisited
o. Sea of Time to Hesperia Settlement
p. Shaman Village Cave to Contigo
q. Jupiter Lighthouse
r. Contigo Revisited to Gondowan Settlement
s. Magma Rock
t. Loho to Prox
u. Mars Lighthouse and Ending
v. Yampi Desert Cave
w. Sea of Time Islet Cave
x. Treasure Isle
y. Anemos Sanctum
4. Boss Guide 1, 2, 3, 4, 5, 6
5. Djinn Guide
1, 2, 3, 4
6. Summons FAQ
1, 2, 3, 4
7. Sound Test Listing
8. Forged Items Guide
9. General Item Guide
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25,
10. RNG Guide
11. Legal Information

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Nintendo 3DS GameBoy Games, GBA Cheats, FAQs, Reviews, Walkthroughs

Golden Sun: The Lost Age FAQ/Walkthrough.

Written by DarthMarth

Summons FAQ

Djinn Required on Standby: 3 Venus, 4 Mercury
Raises Elemental Power By: 96 Mercury, 60 Earth
Appearance: A long, snakelike dragon dives from the top of the screen, shattering the background and revealing an underwater scene. It then comes from the right, charging a huge glowing ball of blue energy. It fires the ball, encasing the enemy party within it. It comes up from below and pushes the ball to the surface, then detonates it, causing hundreds of bubbles to fly everywhere.
Special Effect: May stun enemies
Element: Mercury
Location: Treasure Isle (defeat Star Magician)
Description: Azul is the first of 4 heavily guarded Summons. This Summon is the most powerful Mercury one in the game, almost 3 times as strong as Neptune is.

Djinn Required on Standby: 3 Venus, 4 Mars
Raises Elemental Power By: 100 Mars, 60 Venus
Appearance: A huge, lumbering robot emerges from the treetops. Two panels on its shoulders open and it fires a barrage of missiles. Then, a chest panel opens and it fires one huge missile.
Special Effect: Hits target with a missile at the end of next turn
Element: Mars
Location: Yampi Desert Cave (defeat Valukar)
Description: Daedalus may seem weak at first, but wait until the end of the next turn. Then, the huge missile the robot fired will hit, doing even more damage.

Djinn Required on Standby: 3 Mars, 5 Jupiter
Raises Elemental Power By: 96 Jupiter, 60 Mars
Appearance: The scene switches to a stormy sky, with thunder and lightning crackling in the background. From above, a figure emerges. It has evil, batlike wings, a shield inscribed with an evil grin and a huge collection of pikes and axes in one hand, and a HUGE sword, at least twice its size, in the other. The figure is covered completely in dark, jagged armor and wears a red-horned helm. It brings its two arms together and charges its sword with electricity. At the tip of the huge weapon, a 4-sided pyramid made of mystic symbols and with a purple glowing sphere inside forms. It releases the pyramid, which crashes to the ground and unfolds, releasing the sphere. It detonates in an electrifying explosion that stretches for miles. The shockwave is then seen quickly expanding Judgement-style, laced with electricity and purple dragon clouds. As with Judgement, the shockwave crashes into the enemy party, doing even more massive damage.
Special Effect: May lower enemy PP
Element: Jupiter
Location: Islet Cave (defeat Sentinal)
Description: Quite possibly the coolest-looking Summon in the game, Catastrophe is also quite powerful, with over 150% the power of Thor.

Djinn Required on Standby: 8 Venus, 2 Jupiter
Raises Elemental Power By: 96 Venus, 30 Jupiter
Appearance: Over a red-tinged landscape, a light purple whirlwind appears. A runic circle appears on the ground, creating a dark purple shockwave in the middle of it. The shockwave soon turns into a small, cloaked figure, with ragged wings and long, thin fingers of bone. The figure creates another circle and charges another shockwave on it. It fires the rapidly expanding sphere directly at you. The sphere is then seen rampaging across the land (once again, Judgement style), and swallows the enemy targets on contact. It then collapses into a massive purple and black explosion.
Special Effect: May instantly fell targets
Element: Venus
Location: Anemos Sanctum (Teleport and all 72 Djinn required)
Description: Charon is the first of two Summons found in Anemos Sanctum. Doing over twice the damage of Judgement and with a chance to kill any enemy it touches, Charon is the second strongest Summon in the game.

Djinn Required on Standby: 9 Mars, 4 Mercury
Raises Elemental Power By: 100 Mars, 100 Mercury
Appearance: A small ball of light floats onto the screen. Several other short beams of light flow into it, illuminating the dark screen. After the ball is fully formed, it transforms into a young girl with a long pink and purple dress, arms outstretched. She creates several more large beams of light around her, the flies upward, taking the beams and all enemies with her. The view than changes to deep space, near the Sun. Two streams of white light are seen, but soon stop. The beams of light Iris took with her are seen flying straight
towards the Sun. They create red shockwaves as they approach it and then a series of massive explosions and prominences on contact.
Special Effect: Fully heals and revives all 8 party members
Element: Mars
Location: Anemos Sanctum (defeat Dullahan)
Description: Iris is the most powerful Summon in the game. Doing over 3 times as much damage as Meteor, Iris can kill virtually anything in one hit. What makes her so great, though, is that when the Summon concludes, all 8 members of your party are fully healed and Revived.

  Golden Sun: The Lost Age

Golden Sun: The Lost Age download

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