Summons FAQ
---METEOR: A METEORITE FROM DEEP SPACE----
Djinn Required on Standby: 4 Mars
Raises Elemental Power By: 90
Appearance: The scene changes to a view of the far upper atmosphere. From the
top, a huge flaming rock, surrounded my smaller meteorites, is falling towards
earth. Back on the ground, the meteor is shown crashing on top of the enemy in
a fiery explosion.
Description: Meteor was the strongest fire summon in Golden Sun and will be
your strongest until you get Daedalus.
---MERCURY: THE ELEMENTAL POWER OF WATER----
Djinn Required on Standby: 1 Mercury
Raises Elemental Power By: 10
Appearance: A ghostly Mercury Djinn appears and flies up and down, shooting
powerful jets of water at the enemies.
Description: Mercury is the basic water summon.
---NEREID: PRINCESS OF THE SEA SPIRITS----
Djinn Required on Standby: 2 Mercury
Raises Elemental Power By: 30
Appearance: A Japanese girl with a fan riding a turtle swims into view. She
creates a massive water geyser under the enemies for several seconds, then
disappears.
Description: The basic level 2 Mercury Summon.
---NEPTUNE: AN INCARNATION OF THE SEA KINNG---
Djinn Required on Standby: 3 Mercury
Raises Elemental Power By: 60
Appearance: A huge whale swims out of a body of water and crashes back in,
making a huge splash. The whale charges up blue energy on it nose and fires a
beamlike water cannon. The enemies are then seen getting pummeled by jets of
water streaking down from above.
Description: The lord of the ocean makes his debut in the level 3 Mercury
Summon.
---BOREAS: THE GOD OF THE NORTH WIND---
Djinn Required on Standby: 4 Mercury
Raises Elemental Power By: 90
Appearance: A huge object is frozen under a slab of ice. The ice breaks off in
layers, revealing... a giant snow cone machine! A chunk of ice falls into the
machine's top and the crank on its back turns, spitting out shards of ice. The
ice sprays all over the enemy party, then a large bolt shatters it.
Description: A giant snow cone machine!? What was Camelot thinking?
Nevertheless, Boreas is the second strongest Mercury Summon, so respect it.
---JUPITER: THE ELEMENTAL POWER OF WIND----
Djinn Required on Standby: 1 Jupiter
Raises Elemental Power By: 10
Appearance: A ghostly Jupiter Djinn appears. It flies around, shooting purple
shockwaves at all enemies.
Description: Another basic Summon, this time Wind-aligned.
---ATALANTA: THE HEAVENLY HUNTRESS---
Djinn Required on Standby: 2 Jupiter
Raises Elemental Power By: 30
Appearance: A young maiden, somehow flying, swoops down into view. She circles
around while creating green arrows and rapidly firing them down. These arrows
barrage the enemy and remain in the ground before disappearing.
Description: How is she flying? 0_o Anyway, another level 2 Summon.
---PROCNE: A GODDESS IN BIRD FORM---
Djinn Required on Standby: 3 Jupiter
Raises Elemental Power By: 60
Appearance: A tall whirlwind lifts the enemy party into the air. While they are
suspended, a graceful hawklike creature fires several short beams at the
helpless foes before dropping them back down.
Description: Another level 3 Summon, but who is Procne? I've never heard of
her.
---THOR: THE MIGHTY GOD OF THUNDER---
Djinn Required on Standby: 4 Jupiter
Raises Elemental Power By: 90
Appearance: A symbol traces itself out in a stormy sky. After the symbol is
complete, it compresses into a beam fired at the ground. On impact, the beam
turns into a bearded figure wearing a horned helm and holding a sledgehammer
crackling with electricity. He zaps all enemies hard with his weapon, then
disappears.
Description: Ho-hum. The Norse god has been turned into the most powerful
Jupiter Summon (at least until Eclipse).
---
The Combo Summons
---ZAGAN:EARTH'S MIGHT ENFLAMED---
Djinn Required on Standby: 1 Mars, 1 Venus
Raises Elemental Power By: 10 Venus, 10 Mars
Appearance: The view is moving at high speed across a plain. A humanoid beast
figure holding a large axe emerges from the right, flying fast towards the
enemy party. When he reaches them, he swings his axe, creating a large
explosion and shockwave.
Special Effect: May lower enemy's defense
Element: Venus
Location: Indra Cavern; Lash and Move required
Description: You very first Combo Summon is a level 2. It is almost twice as
strong as the basic level 1 Summons and has the added effect of lowering the
enemy's defense.
---FLORA: THE WIND RIDER, GODDESS OF FLOWWERS---
Djinn Required on Standby: 2 Jupiter, 1 Venus
Raises Elemental Power By: 10 Venus, 30 Jupiter
Appearance: In the sky, some flower petals float past the view. An elflike girl
floats onto the screen. She charges some energy onto her hand, then creates a
portal that shoots out more petals. The petals shoot past the enemies at high
speed, damaging them.
Special Effect: May put enemies to sleep
Element: Jupiter
Location: Air's Rock, after activating the Whirlwind Statues
Description: Flora is 2/3 as powerful as a level 3 Summon and has a chance of
putting its targets to sleep.