4. General Strategies
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Index:
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4. General Strategies
4.1 Formations
4.1.1 Flying Column
4.1.2 Circled Wagon
4.1.3 Leapfrogging Units
4.2 Useful Tips
4.3 Useful Hints
4.3.1 Tips and Hints on getting a S-rank
4.4 Fog of War Tactics
4.5 Terrain Tactics
4.5.1 Missile Silos
4.5.2 Pipelines
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Quick Capture:
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You build a T-copter/APC/Lander and an Infantry the first day and send them
towards the HQ for a quick capture.
Recommended maps:
Last Mission (AW1 only)
Recommended COs:
Sami
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Mech flood:
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When your enemy feels pressured, you'll see he/her might start build mechs on
all his/hers factories. If you then only got tanks and no anti-airs or recons,
it can get difficult.
It's one of the easiest things to do. All you have to do is build mechs on all
bases and move them towards the enemy and attack.
This strategy works best on maps that are open where you can attack from
several sides. It's also important to have many factories and not too great
distances to walk.
Recommended maps:
-
Recommended COs:
Sami
Sensei
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4.1 Formation
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Source: http://www.advancewars.com
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4.1.1 Flying Column
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*Tank* *Artillery* *Rockets* *APC*
The first formation called a flying column backs a Tank/Mid.
Tank with two
indirect units and
an APC. The tank/Mid. Tank takes the enemy fire, while rockets and artillery
clear the way.
Use the APC to refuel as needed
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4.1.2 Circled Wagon
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*Tank*
*Tank* *APC* *Infantry*
*Infantry*
Once a unit is surrounded on all four sides it can be attacked only by either
eliminating a guard unit or using long range weapons. Using circled wagons
is a handy way to protect APCs missiles, rockets and even your bases and HQ.
You can also surround an enemy fighter with four ground units or an enemy
ground unit, of course not Anti-Air, with four fighters
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4.1.3 Leapfrogging Units
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*Mid. Tank*
*Recon* *Blank* *Blank* *Recon*
Don't get ahead of yourself while advancing. Make sure speedy units, like
recons, stay in range of other units for protection. If you leave an
unprotected unit in the open, it will be destroyed in a matter of moments.
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4.2 Useful Tips
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* Always press the L button before ending your turn to check if you have moved
all of your units.
*Press A + B + Start + Select to restart the game. If you haven't saved your
data will not be saved.
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4.3 Useful Hints
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* You can capture enemy bases as well as cities.
* If you don't have any infantry to capture the enemy base, place any unit on
top of it to block it so that it can't produce any more units. Preferably use
a strong unit, that has few bullets or little gas left.
* When you capture a HQ and there is still an other player left you'll get all
of the money and bases that the defeated player had. So when you're playing a
match with more than one opponent, try not to destroy all of his units, but go
for the HQ instead.
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4.3.1 Tips and Hints on getting a S-rank
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In the last days of the battle build as many units as you can with all of your
funds. The money you have left once the battle is over won't be saved.
Save right before finishing. If you've finished a map and got 100 in speed and
low on Technique and power try stalling it a couple of days building units and
destroying any units your opponent might build. Maybe it'll raise your score,
or it might lower your score so don't save again until you see your score.
Before capturing HQ/blowing up pipe seam/blowing up black cannon etc. destroy
as many units as you can, this way you'll get a higher power score.
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4.4 Fog of War Tactics
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Use Sonja:
If you can choose Sonja as your CO. With her great vision range she is the
best Fog of War CO.
Turn on Battle Animations:
These might get annoying after playing for a while and you decide to turn
them of to speed things up. They do have one purpose tough, you can see what
attacked you. This is very important in FoW. Then you'll know if it was an
artillery, rocket or battleship that attacked you and hints on where it's
located (forest, city, reef).
Use recon units:
This might feel like very week units with the firepower of an infantry, and
that's exactly the case, but they have an excellent movement range and the
best vision range. Use them wisely.
Climb mountains with infantry:
Not only do the infantries get much better defense, they also get better
vision range (they see over the fog).
Hide in reefs and forests:
If you are in a reef or a forest an enemy unit has to be next to you to see
you. Great place for hiding long distance units. Beware the enemy uses this
tactic extensively.
Cheating computer:
The computer still cheats. I've had the experience that the computer sees you
even tough it couldn't. This has never happened in forests so they are safe.
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4.5 Terrain Tactics
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4.5.1 Missile Silos:
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Missile silos are great tactical addition to the game. You have to be careful
when you fire them, they can only be used once in each battle. If you fire them too early your enemy doesn't have enough units deployed so it doesn't
do much damage. If you wait too long an enemy infantry might still it from you
or your units are mixed up in the enemy's and you will hit your own along with
the enemy's.
Missile silo fire range:
X
X X X
X X X X X
X X X
X
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4.5.2 Pipelines:
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Pipelines are used to fuel the Black Hole Army's factories. They also block
everything form going past them, even airplanes, although indirect units can
fire over them. The only way through is to blow up the seam.
The seam can be blown up in two turns using a regular bomber, Neotanks or Md.
tank. Using an indirect unit and one of the units mentioned the seam can be
blown up in one turn.
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