General tactic was to build a couple of infantry units with Grit, then ONLY
rockets, moving them up and taking out the cannons at the front. No units for
Drake on the first go, Subs on the second, and sacrificing it, so that you
gain the tsunami. Halves fuel, strands submarines and tanks. (You can do
this again later, (move units into range of the black cannons. They never die,
so you CO power just goes up) and then the enemy runs out of fuel just outside
the outer ring of piping!) Eventually build B-ships, run them up the left and
take out the lasers and rockets. But don't take the lasers out until you're
ready with about 6-8 Grit-rockets by the exit... Andy's job is to take out
the right hand side navy, right side laser, and DECOY! Once you've built
a battleship to go up the right and take out the laser, build Neotanks and
Bombers. Whenever Sturm looks like he's bout to use his meteor strike, bunch
them all up so he hits them, and not Grit's amassed rockets. Use his CO
power/cities to repair all the units, and wait for the hit.
To finish up, (having let the enemy out and blown them all up, either with
Drakes B-ships off the west coast, or Grits Rockets out the centre...) move all
your rockets (should have about 8 for Grit, extras from the other two if you
had time/cash) right up to the outer pipe, using bombers and Neotanks as decoys
for the Black Cannons. Once you have each opening jammed with 2 rockets, use
Grit's Super Snipe (You DID save up the CO power, right? Well, you should read
thru the whole help before you start!) and take out all the BC's in one turn!
I managed to do this with a ridiculous amount of cash left for each side
(80k+), and was doodling around trying to get Sturm's units into the lasers
(didn't work...)
Lost a rocket or two of Grit's (charging Sturm Med Tank), a Drake Sub
(Trying to take out navy that way, don't bother... Build Rockets, and give
the B-Ship too many targets) and an Andy Rocket or two... |
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Strategy no.2
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Rank: A
CO: Max (Sami and Andy are not recommended) Grit (Colin and Olaf are not recommended) Eagle (Jess and Drake are not recommended) vs: Sturm
Level: ***** *
Speed: 96/100 24 days
Power: 68/100
Technique: 100/100
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In this map you'll have the most use for Grit and Eagle, so leave a lot of bases for them. Don't break the inner pipe seams, that will only make the enemy comes after you with a lot of neotanks. Take out the black cannons form between the pipes with Grit's rockets.
---- Max: ----
Don't capture too much cities as mentioned above. Concentrate your building on neotanks if you've got them. If not build md. tanks and tanks.
----- Grit: -----
Capture the two factories to the north-east of Grit's HQ. Start building rockets, leave one rocket near your HQ to take out the battleship, cruiser and sub (battleship first). Then take out the small cannons, then the pipe seam (out of the big cannon's fireing range, they overlap each other so be careful) When the small cannons are destroyed capture the cities that were in their fore range. Go through the pipe seam with your rockets and get help from Max to take out the west laser, then go for the black cannons.
------ Eagle: ------
As Eagle you'll need to be a bit clever to lure the cruiser. On the first day build an infantry and move it west towards the bases. Then build a t-copter on the second day and send it north to block the cruiser. Destroy the cruiser with a bomber you have to build the third day. Then continue making bombers. Go for the small cannon, then pipe seam, then finally the laser, missile, rocket, and two md. tanks.
If you feel like you have enough units you can break one of the inner pipe seams and try to increase your power score. Keep in mind this will most likely decrease your speed and Technique score.
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