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1. Version History
2. General Knowledge
3. Frequently Asked Questions
4. General Strategies

5. Campaign
5.1 Orange Star 5.1.1 Cleanup 5.1.2 Border Skirmish 5.1.3 Orange Dawn
5.1.4 Flak Attack
5.1.5 Lash Out 5.1.6 Andy's Time
5.1.7 Test of Time
5.1.8 Liberation
5.2 Blue Moon
5.2.1 Reclamation 5.2.2 Toy Box 5.2.3 Tanks!!!
5.2.4 T Minus 15
5.2.5 Neotanks?!
5.2.6 Nature Walk
5.2.7 Two-Week Test (A rank) 5.2.8 Factory Blues
5.3 Yellow Comet
5.3.1 Silo Scramble 5.3.2 Sensei's Return
5.3.3 Show Stopper
5.3.4 Duty and Honor 5.3.5 Foul Play
5.3.6 A Mirror Darkly
5.3.7 Sea of Hope 5.3.8 The Hunt's End
5.4 Green Earth
5.4.1 Sea Fortress 5.4.2 Sinking Feeling
5.4.3 Drake's Dilemma
5.4.4 Rain of Fire 5.4.5 Danger X9
5.4.6 To the Rescue
5.4.7 Navy vs. Air 5.4.8 Great Sea Battle
5.5 Black Hole
5.5.1 Hot Pursuit
5.5.2 Final Front
6. Hard Campaign
7. War Room
7.01 Spann Island 7.02 Moji Island 7.03 Duo Falls
7.04 Sole Harbour
7.05 Pivot Isle
7.06 Land's End 7.07 Kita Straight 7.08 Point Stormy 7.09 Ridge Island
7.10 Mial's Hope
7.11 Bounty River 7.12 Toil Ferry 7.13 Twin Isle
7.14 Dire Range 7.15 Egg Island
7.16 Terra Maw
7.17 Stamp Island 7.18 Rivers Four 7.19 Ring Islands 7.20 Last Mission
7.21 Pay Dirt
7.22 Long Road 7.23 Nest Egg 7.24 The Trident 7.25 Banker Hills
7.26 missile Plains
7.27 Lost Basin 7.28 Risky Vale 7.29 The Ring 7.30 Strong Land
8. CO Tactics and Information
8.1 Orange Star COs 8.1.1 Andy
8.1.2 Sami
8.1.3 Max
8.1.4 Nell
8.1.5 Hachi
8.2 Blue Moon COs 8.2.1 Olaf
8.2.2 Grit
8.2.3 Colin
8.3 Yellow Comet COs 8.3.1 Kanbei
8.3.2 Sonja
8.3.3 Sensei
8.4 Green Earth COs
8.4.1 Eagle
8.4.2 Drake
8.4.3 Jess
8.5 Black Hole COs
8.5.1 Flak 8.5.2 Lash
8.5.3 Adder
8.5.4 Hawke
8.5.5 Sturm
9. Units tactics and information
9.1 Ground units 9.2 Sea units 9.3 Air units
10. Records
10.1 War Room Records
11. Secrets
11.1 Unlocking COs 11.2 Lab Map Locations 11.3 Flashing Menus
12. Other Things
12.1 Contacting Information/Contribute? 12.2 Thank you 12.3 Contributors 12.4 Legal Inforamtion

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  GAME ROM SCREENSHOTS

Advance Wars 2: Black Hole Rising Complete Campaign Walkthrough

By: Lars Barlindhaug

5. Campaign

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
5.2 Blue Moon
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------
Index:
------
5.2.1 Reclamation
5.2.2 Toy Box
5.2.3 Tanks!!!
5.2.4 T Minus 15
5.2.5 Neotanks?!
5.2.6 Nature Walk
5.2.7 Two-Week Test (A rank)
5.2.8 Factory Blues

-------------------------------------------------------------------
5.2.1 Reclamation
-------------------------------------------------------------------
Rank: S
CO: Colin vs: Lash
Level: **
Speed: 100/100 16
Power: 100/100
Technique: 95/100

 ________ ___________ __________ _______ _______
|        |           |          |       |       |
| Cities | Factories | Airports | Ports | Silos |
|________|___________|__________|_______|_______|
|        |           |          |       |       |
|    6   |     7     |     3    |   0   |   0   |
|________|___________|__________|_______|_______|

-------------------------------------------------------------------
At the beginning build infantries, then an APC and an infantry. Capture the base and airports first, then the cities. Build some recons to hold back Lash's infantries in the south. Continue to capture and build a lot of tanks and recons.

Build some artillery or rockets to. Lash will also build an artillery that will cause a lot of damage to your units. Build a few battle copters and then bombers at the airport. A T-copter with an infantry to capture the enemy airport and then HQ is a good idea. You don't have to capture the HQ, you can destroy all enemy units in about the same time limit.

-------------------------------------------------------------------
5.2.2 Toy Box
-------------------------------------------------------------------
Rank: S
CO: Olaf vs: Lash
Level: ***
Speed: 100/100 16 days
Power: 100/100 Destroyed all units
Technique: 95/100 Lost a couple of tanks and infantries.

 ________ ___________ __________ _______ _______
|        |           |          |       |       |
| Cities | Factories | Airports | Ports | Silos |
|________|___________|__________|_______|_______|
|        |           |          |       |       |
|    7   |     5     |     0    |   0   |   0   |
|________|___________|__________|_______|_______|


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Lab Map Location:
Capture the city on the weird looking island in the south (to the center) of the map and you'll gain access to the Neotanks!? mission where you'll get the chance to capture the Black Hole's lab and get the intel needed to build a Neotank

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
The first two days build infantries on both bases, send the south one for the base in the center of the map and send the north one for the base west, east of the river. From second batch of infantries send the south one for the city where the map is, send the north one for the city south-west of it.

Continue building a mixture of infantry, recons, anti-airs and mostly tanks, try to hold Lash under control in the south and stop production or capture the north base.

-------------------------------------------------------------------
5.2.3 Tanks!!!
-------------------------------------------------------------------
Rank: S
CO: Grit vs: Adder
Level: **
Speed: 100/100 8 days (maximum limit)
Power: 100/100 Destroyed all units
Technique: 100/100

 _________________ ___________________
|                 |                   |
| Lost: 2/12      | Survived: 10/12   |
|_________________|___________________|
| 2 Recons        | 2 Infantries      |
|                 | 2 Recons          |
|                 | 2 Artillery       |
|                 | 4 Rockets         |
|_________________|___________________|
 ________ ___________ __________ _______ _______
|        |           |          |       |       |
| Cities | Factories | Airports | Ports | Silos |
|________|___________|__________|_______|_______|
|        |           |          |       |       |
|    3   |     0     |     0    |   0   |   4   |
|________|___________|__________|_______|_______|

Adder has 8 md. tanks, 4 mechs and 4 recons. The most dangerous unit is actually his mechs because they can cross the mountains and cause a great deal of damage on your rockets. The md. tanks are placed in the vest, and the mechs and recons right below them.

Grit moves all of his units in one direction, sometimes, the direction might change after three or four days, but move the rocket furthest away, closer. It's also an advantage to place your rockets on cities, there they get better defense and can recover if they do get attacked, they also gets supplied with ammo. Hide your artillery in the woods.

Move one of your infantries east, going for the missiles, and keep the other close by the west most rocket. Use the recons to find Adder's md. tanks, but try to keep them in the forests, or else they'll be spotted and you'll lose them very quick. Always move your recons and infantries last, unless the infantry is firing a missile. This is because when you move the infantry away from the md. tanks you don't see them anymore and can't fire at them with your rockets.

  Advance Wars 2 - Black Hole Rising

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