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5.2.3 Tanks!!!
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Rank: S
CO: Grit
vs: Adder
Level: **
Speed: 100/100
8 days (maximum limit)
Power: 100/100
Destroyed all units
Technique: 100/100
_________________ ___________________
| | |
| Lost: 2/12 | Survived: 10/12 |
|_________________|___________________|
| 2 Recons | 2 Infantries |
| | 2 Recons |
| | 2 Artillery |
| | 4 Rockets |
|_________________|___________________|
________ ___________ __________ _______ _______
| | | | | |
| Cities | Factories | Airports | Ports | Silos |
|________|___________|__________|_______|_______|
| | | | | |
| 3 | 0 | 0 | 0 | 4 |
|________|___________|__________|_______|_______|
Adder has 8 md. tanks, 4 mechs and 4 recons. The most dangerous unit is
actually his mechs because they can cross the mountains and cause a great deal
of damage on your rockets. The md. tanks are placed in the vest, and the mechs
and recons right below them.
Grit moves all of his units in one direction, sometimes, the direction might
change after three or four days, but move the rocket furthest away, closer.
It's also an advantage to place your rockets on cities, there they get better
defense and can recover if they do get attacked, they also gets supplied with
ammo. Hide your artillery in the woods.
Move one of your infantries east, going for the missiles, and keep the other
close by the west most rocket. Use the recons to find Adder's md. tanks, but
try to keep them in the forests, or else they'll be spotted and you'll lose
them very quick. Always move your recons and infantries last, unless the
infantry is firing a missile. This is because when you move the infantry away
from the md. tanks you don't see them anymore and can't fire at them with your
rockets. |