GAMEBOY GBA WORLD
GameBoy Games, GBA Cheats, FAQs, Reviews, Walkthroughs
GAME ROM SCREENSHOTS
Dungeon's and Dragons: Eye of the Beholder FAQ / Walkthrough.
Created by: Zephyrmaster (Andrew Sherman)
3.) Magic System
Wizard Spells
Level 4 Spells:
Bestow Curse
Range: Touch
Duration: Permanent
Description: -6 to an ability, -4 on attacks, saves, & checks
Overview: A pretty bad spell because of the limited range (you have
to be touching the opponent to cast the spell). It does have use
if you are facing a boss though, because you could cast this spell,
run away, and then start casting damage spells at him/her/it.
Enervation
Range: Medium
Duration: Hours
Description: Reduces 1-4 target levels
Overview: A very potent spell, you don't want this cast on your
characters. I wouldn't recommend casting this spell.
Fear
Range: Close
Duration: Round
Description: More powerful than Scare (Cause Fear)
Overview: A useful spell if you really don't want to fight a
specific creature.
Ice Storm
Range: Long
Duration: Action
Description: Causes 5-30 damage in a large area
Overview: This is a superb large radius huge damage spell. Don't
cast it into a horde of skeletons though, because it wouldn't
affect any of the creatures. Watch out, you can easily injure your
own characters with such large radius damage spells.
Remove Curse
Range: Touch
Duration: Action
Description: Removes curse bestowed on target
Overview: A good spell if you know that you are going to face an
opponent(s) that enjoy cursing your characters. Otherwise, don't
use this spell.
Stoneskin
Range: Touch
Duration: Minutes
Description: Target gains damage resistance
Overview: This is good protective spell for your fighters if they
seem to be dying to often in the midst of battle. If you fighters
die almost every battle, you definately need new armor!
Wizard Spells
Level 5 Spells:
Cone of Cold
Range: Close
Duration: Action
Description: Cold radiates from caster, 1-6 damage per level
Overview: Only use this spell if your wizard is surrounded by
enemies (which should NEVER happen unless you want it to). It's
similar to a short range fireball.
Hold Monster
Range: Medium
Duration: Round
Description: Holds a monster in place
Overview: A good spell if you want to stall for time or allow
your fighters to concentrate on a few enemies.