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Introduction
Updates
1.) FAQ - Frequently Asked Questions
2.) How to Play
- Basic Button Commands
- Features
- Skill Guide
3.) Magic System
- Magic Mechanics
- Cleric Spell Listing L0 L1, L2, L3, L4, L5
- Wizard Spell Listing L0, L1, L2, L3, L4, L5
4.) Combat Strategies
5.) Building an Effective Party 1, 2, 3
6.) The Walkthrough (in construction)
Levels: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
7.) Credits, Thanks, Etc....
Gameboy Advance Game Walkthroughs |
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GAMEBOY GBA WORLD
Nintendo 3DS GameBoy Games, GBA Cheats, FAQs, Reviews, Walkthroughs |
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Dungeon's and Dragons: Eye of the Beholder FAQ / Walkthrough.
Created by: Zephyrmaster (Andrew Sherman) |
4.) Combat Strategies/Tips
In combat, each character can do two actions. The action can be
moving, attacking, or casting a spell. You can only attack or cast
a spell one per round (unless you have a skill that allows you to
have multiple attacks).
Basic Tips:
- Don't use ranged attacks or cast spells iif your character is
within striking distance of an enemy because that enemy will get
an attack of opportunity.
- Flank your enemies. If one of your characcters is on the opposite
side of an enemy as a rogue, the rogue will have a substantially
higher change of hitting the enemy.
- Don't move too many times w/in striking ddistance of an enemy
because they may get free attacks of opportunity.
- If a character is knocked down, use a Cleeric to heal him/her
and continue fighting the battle.
- Rest often between battles so your characcters can heal and so
that your wizards can memorize their spells.
- Try to make every character useful. Even if your wizard runs out
of spells, try to launch ranged attacks with him/her, you may get
a lucky hit.
- Weapons with a +1, +2, or +3 are much bettter than their normal
counterparts.
- Position your fighters so that they recieeve free attacks of
opportunity. For instance, if you can, move a fighter near a
ranged attacking enemy, so that when the enemy is about to attack
you get a free hit.
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5.) Building an Effective Party
Even though you can beat the game with the standard chracters and
by picking up various characters along the way, I would recommend
creating your own party.
Building a good party:
*NOTE: This is just my idea of an ideal party. Obviously you could
beat the game with a different party, multi-classing characters,
etc... I would recommend experimenting for extra replay after
intially beating the game.
You can have up to six adventurers, even though you can only start
off with four (you can add more early in the game on the first
level). I would recommend creating all six of the adventurers. Here
is an ideal lineup:
2 Fighters
1 Cleric
1 Rogue
1 Rogue/Wizard (Lean toward Wizard)
1 Wizard
The reason for this lineup is because most corriders are only 2
spaces wide, so using more than 2 fighters isn't wise. Clerics are
essential for their turning and healing abilities. Wizards are
very nice for their ability to hit from a distance. Rogues are
useful for their skills and ranged attacks.
Making the characters:
Fighters-
Best races: Half-Orcs , Shield Dwarves, and Humans
Important Statistics: Strength, Constitution, Dexterity
Cleric-
Best races: Human
Important Statistics: Wisdom (You MUST have over 13), Charisma
Rogue-
Best races: Lightfoot Halflings, Human, Moon Elves
Important Statistics: Dexterity, Constitution
Wizard-
Best races: Human, Moon Elves, Lightfoot Halflings
Important Statistics: Intelligence (13+!), Dexterity
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Dungeon's and Dragons:
Eye of the Beholder |


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