Cleric Spells
Level 1 Spells:
Bane
Range: Personal
Duration: Minutes
Description: Fill enemies with doubt
Overview: A fairly useful spell, but it is limited by it's short
duration and short range.
Bless
Range: Personal
Duration: Minutes
Description: Fills allies with courage
Overview: Good spell, but it doesn't last very long.
Cause Fear
Range: Close
Duration: Round
Description: Fill enemies with fear
Overview: Not that useful because of the limited range and short
duration.
Cure Light Wounds
Range: Close
Duration: Round
Description: Cures 1-6 HP (+1 for every level)
Overview: A very good basic healing spell, especially useful at
higher levels. Devote several memorization slots to this spell.
Doom
Range: Medium
Duration: Minutes
Description: Fill target with dread
Overview: Fairly useful, but not that effective.
Inflict Light Wounds
Range: Touch
Duration: Action
Description: Inflicts 1-6 level damage (+1 for every level)
Overview: One of the Cleric's variety of damaging spells, this
one is a poor selection because of its very small range. Don't
use this spell unless your cleric is being used as a fighter.
Protection from Chaos
Range: Touch
Duration: Minutes
Description: Wards attacks from chaotic creatures
Overview: All of the protection spells aren't very useful,
especially since it is hard to tell whether an enemy is chaotic,
evil, good, or lawful.
Protection from Evil
Range: Touch
Duration: Minutes
Description: Wards attacks from evil creatures
Overview: All of the protection spells aren't very useful,
especially since it is hard to tell whether an enemy is chaotic,
evil, good, or lawful.
Protection from Good
Range: Touch
Duration: Minutes
Description: Wards attacks from good creatures
Overview: All of the protection spells aren't very useful,
especially since it is hard to tell whether an enemy is chaotic,
evil, good, or lawful.
Protection from Law
Range: Touch
Duration: Minutes
Description: Wards attacks from lawful creatures
Overview: All of the protection spells aren't very useful,
especially since it is hard to tell whether an enemy is chaotic,
evil, good, or lawful.
Remove Fear
Range: Close
Duration: Minutes
Description: Cures allies inflicted with fear
Overview: A fairly useful spell, but I would only memorize it
if you know that the enemy you are about to face likes to cast
Cause Fear on your characters.
Shield of Faith
Range: Touch
Duration: Minutes
Description: Makes target harder to hit (+2 AC)
Overview: Not terribly useful, but it could save your fighters if
they have very low armor classes. |