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1. Introduction
2. Version History
3. Basic Info
3.1. Characters
3.2. Gameplay
3.3. Battle System
4. Walkthrough

4.1. Chapter 1: Flashman (The Story Begins)
4.2. Chapter 2: Beastman (Trouble In The Zoo)
4.3. Chapter 3: Bubbleman (Dangerous Appliances)
4.4. Chapter 4: Desertman (The N1 Grand Prix)
4.5. Chapter 5: Plantman (Mamoru's Disease) 1, 2
4.6. Chapter 6: Flamman (Hot! Hot! Hot!)
4.7. Chapter 7: Drillman (Climbing The Under-Ranks)
4.8. Chapter 8: Alpha (Running Out Of Time)
4.9. Epilogue: Serenade (The Adventure Ends)
5. Stars
5.1. Easy Stars
5.2. Light-Blue Star: Serenade Time Trials
5.3. Red Star: Omega Navis 1, 2
5.4. 7 Stars: Final Battle
6.  Chip List
6.1. Standard Chips 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
6.2. Mega Chips
6.3. Giga Chips
6.4. Program Advances
7. Viruses
7.1. Virus List 1, 2
7.2. Virus Breeding
7.2.1. Basics
7.2.2. Virus Family Locations
8. Miscellaneous
8.1. Folders
8.2. Alpha and Beta Navis
8.3. Jobs
9.  Frequently Asked Questions
10. Thanks To...
11. Legal Info
12. Other FAQs By ME!

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Megaman Battle Network 3 Blue FAQ/Walkthrough

By Jim Avery

4. Walkthrough

4.1 - Chapter 1: Flashman (The Story Begins)

"The year is 200X. The world's machines are joined in a worldwide network. But there is a dark side to this convenience as well: computer viruses, and an increase in NetCrime. The Virus Lab at SciLab conducts research into ways of dealing with these viruses. One day the students of ACDC School, in ACDC Town in Den City, took a field trip to the SciLab's Virus Lab."

- Tutorial -

And heeeeeeeeeeeere's Lan! You'll start in the Virus Research Lab, and Lan will marvel at the stuff. Talk to the kid pacing back and forth to learn about mail, which you'll get. Open and read it, then go and talk to everyone, and pay attention, some have useful info. Ms. Mari, your teacher, will call everyone together to listen to the scientist. Once he's done talking, press R to jack in, and he'll start the lesson.

[Virus Battle: Mettaur, Mettaur]
The scientist will talk about the basics of virus busting, so pay attention. Once he's done, select the two Cannons. He'll talk more, then fire the Cannons you selected at the Mettaurs to defeat them.

[Virus Battle: Mettaur, Mettaur, Mettaur]
The scientist will now talk about special chips and chip codes. Once he shuts up, select AreaGrab, then WideSwrd. He'll talk again, then use AreaGrab to steal the panels, then use WideSwrd standing in the middle square to defeat both Mettaurs. Shoot your buster until the Custom Gauge is full, then do whatever to defeat the ramaining Mettaur.

[Virus Battle: Mettaur, Mettaur, Mettaur]
The scientist will talk about Folder Opening. Select the three Recov10's, then select ADD. Manage without chips for a turn, then open up your folder to find eight chips. Defeat the Mettaurs, and the lesson will end.

- Say What? -

You, Mayl, Yai and Dex will make plans to talk tonight, then you'll go back to school. Talk to Dex, Mayl and Yai, then leave the school. Go to the park and approach the jungle gym and everyone will talk for a spell, then another person will come over. He's with DNN, and they're holding an international NetBattle tournament, the N1 Grand Prix! He'll tell you to go to ACDC Square for the prelims, then leave. Everyone else will leave as well. Go to your house and up to your room, then read the mail from Dex and jack in to your computer. Go through the other warp to ACDC 1, then follow the yellow path through ACDC 2 and 3 to ACDC Square.

- Preliminaries, Round 1 -

Talk to the green Navi in the right corner of the main square to learn how the first round will work. His first statement, "Red means 'stop'," is true, so go to ACDC 3. Go backwards past the slide, then take the path next to it, past Roll and the squirrel. Go up, take a right, then go up and get the O data. Return to the square and talk to the Navi.

His second statement, "A ton of lead is heavier than a ton of feathers," is false (they both weigh a ton). Backtrack to ACDC 2 and go up as soon as possible, then get the X and return to the square.

His third statement, "Adding every number from 1 to 10 gives 54," is false (they give 55). Follow the yellow path back to ACDC 1, then go back to the entrance to Lan's computer. Take the last right before then and you'll find the X. Go back to the square. Congratulations! You've passed the first round! Glyde will give you YaiCode, which lets you access her homepage.

- After-Dinner Chat -

Go downstairs and talk to Lan's mom, then you'll eat dinner. Go back upstairs and jack in, then go to ACDC 2. Take a left, then take a right. Open the SecurityCube, then enter the warp to Yai's HP. Talk to Roll, Glyde and Gutsman, then you'll chat. An hour later, you'll leave for homework, but Dex forgot his disk at school! You all better help him get it!

- Dex Disk -

Leave and go to the school gates to find them locked. The lock program is on the Internet, so go home, jack in and go to ACDC 2. Go where you found the X data here and you'll see the lock. Luckily, the guard is asleep, so inspect the data and Megaman will unlock the gate. Read the mail from Mayl, then jack out and enter the school. Go up to Classroom 5A and watch the scene. Inspect the left-most cage to get the disk.

- Hypnosis -

Go downstairs and you'll hear sounds. Go to the teachers lounge at the other end of the building, then go in, and enter the door inside. You'll confront the intruder, who has stolen the first TetraCode, whatever that is. His Navi, Flashman, will hypnotize the others. Dex is a train, Yai is a swan, and Mayl is apparently a zombie. Leave, then talk to Mayl to get Roll R. Talk to Dex and Yai as well, then go to classroom 5B and grab the Parasol from the desk, then go back to Flashman. You'll jack into the school system.

- School System -

Go up and keep going up until you see the program. Talk to it, then Megaman will ask you to turn on the lights. Go into classroom 5B and flip the switch, and you'll control Megaman again. Go down and left to find KeydataA, then go through the right door. Go down, ignoring the first BMD (it's a trap), and get KeydataB, then go back and go through the left door. Follow the path and ignore the first BMD (another trap), but get the next two, a Recov10 * and KeydataC. Go through the last door and to Prncp's PC 2.

Go forward and talk to the Navi, and Megaman will ask you again to turn on the lights. Go back to the teacher's lounge and flip the light switch, and the lights will come on. Go down, then down-right, then right. Follow the path to the pencils, then go down to get an HPMemory,
and go up for PasswrdA. Backtrack to the red area go down-left, then left. Get the first BMD, then ignore the bottom one and get the other, which is PasswrdB. Go back to the red area and take the left path to get PasswrdC. Go back to the door and unlock it, then go up to meet Flashman. After some talk, you'll do battle.

[Navi Boss Battle: Flashman]
HP: 300
Electric Element
Attacks: Goes to the leftmost row and uses an electric attack that strikes a panel and each panel touching it non-diagonally. 10 Damage.
Sends a string of colored lightbulbs at you. 10 Damage.
Creates two lightbulbs. A few seconds later, if they haven't been destroyed, he lights them, paralyzing you temporarily. 5 Damage.
Strategy: Whenever he moves, he'll move two spaces, then pause. Attack during the pause. You could also use Roll whenever. When the lightbulbs appear, destroy them.

After you defeat Flashman, he'll try to take you out with a final attack, but fail. You'll jack out, so exit the teacher's lounge and your friends will run up, thank you, then leave. Leave the school, then read the mail from Dex and get DexCode. You can battle him in the park if you want.

[Navi Battle: Gutsman]
HP: 300
Attacks: Sends a shockwave at you. 20 Damage.
Breaks a row of panels. 20 Damage if you're hit.
Punches you. 30 Damage.
Strategy: I have nothing to say, really. Just keep shooting.

Once you're done, you'll get a GutsMan G chip. Go home and go to sleep.

  Megaman Battle Network 3 Blue

Megaman Battle Network 3 Blue download

Megaman Battle Network 3 Blue rom


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