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1. Introduction
2. Version History
3. Basic Info
3.1. Characters
3.2. Gameplay
3.3. Battle System
4. Walkthrough

4.1. Chapter 1: Flashman (The Story Begins)
4.2. Chapter 2: Beastman (Trouble In The Zoo)
4.3. Chapter 3: Bubbleman (Dangerous Appliances)
4.4. Chapter 4: Desertman (The N1 Grand Prix)
4.5. Chapter 5: Plantman (Mamoru's Disease) 1, 2
4.6. Chapter 6: Flamman (Hot! Hot! Hot!)
4.7. Chapter 7: Drillman (Climbing The Under-Ranks)
4.8. Chapter 8: Alpha (Running Out Of Time)
4.9. Epilogue: Serenade (The Adventure Ends)
5. Stars
5.1. Easy Stars
5.2. Light-Blue Star: Serenade Time Trials
5.3. Red Star: Omega Navis 1, 2
5.4. 7 Stars: Final Battle
6.  Chip List
6.1. Standard Chips 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
6.2. Mega Chips
6.3. Giga Chips
6.4. Program Advances
7. Viruses
7.1. Virus List 1, 2
7.2. Virus Breeding
7.2.1. Basics
7.2.2. Virus Family Locations
8. Miscellaneous
8.1. Folders
8.2. Alpha and Beta Navis
8.3. Jobs
9.  Frequently Asked Questions
10. Thanks To...
11. Legal Info
12. Other FAQs By ME!

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Megaman Battle Network 3 Blue FAQ/Walkthrough

By Jim Avery

1. Introduction

Hi! Welcome to my MMBN3B walkthrough! I wrote this because I've always been a fan of MMBN, and there were practically no walkthroughs for this game on GameFAQs, so here we are! I've included the cutscenes for the beginning of each chapter because I do stuff like that! Remember that I do NOT leave out spoilers, because it's easier for me to write that way, and it's easier for you to read (trust me). That said, enjoy!

2. Version History

Version 0.44 (2:31 PM EDT 7/10/2003) - Walkthrough is complete up through the N1 Grand Prix, with incomplete chip and virus lists. More to come.

Version 0.55 (4:39 AM EDT 7/12/2003) - Walkthrough is complete up through Mamoru's Disease, with incomplete chip and virus lists. More to come.

Version 0.75 (2:05 AM EDT 7/13/2003) - The chapter Hot! Hot! Hot! has been finished, and virus and chip lists have been updated.

Version 0.9 (3:52 PM EDT 7/14/2003) - Chapter 7, Climbing The Under- Ranks, is complete, and lists have been updated.

Version 1.0 (12:12 AM EDT 7/17/2003) - The main quest is complete, and I'm celebrating with some altogether crappy ASCII art. Lists have been updated as usual.

Version 2.0 (3:57 AM EDT 7/23/2003) - Epilogue is done. Standard chip list complete, but some locations are missing. And I've rearranged things.

Version 2.1 (1:29 AM EDT 7/25/2003) - 7 stars guide is all finished. Still not done, though. I'll get that later.

3. Basic Info

3.1 - Characters

Lan Hikari - The hero of the game and Megaman's operator, Lan is a very skilled NetBattler. In this game, he has to save the world again from the WWW.

Megaman - Lan's faithful NetNavi and former brother. Custom-made by Dr. Hikari, Lan's father, Megaman has more power than even he suspects.

Mayl - Lan's friend/girlfriend. Never at a loss for energy, Mayl will prove helpful with her NetNavi, Roll.

Dex - The neighborhood bully, Dex is rather arrogant. He shares many characteristics of his NetNavi, Gutsman.

Yai - The daughter of a millionaire, Yai is a spoiled brat, although her riches will eventually prove useful. She is Glyde's operator.

Chaud - A stubborn but incredibly skilled operator, Chaud is the Official Center's ace NetBattler. His NetNavi is the helmeted Protoman.

Mamoru - Mamoru is a young boy with HBD who spends a lot of time in the hospital. He holds a dark secret. Dr.

Hikari - Lan's father is an engineering genius. The creator of Megaman, his inventions will aid Lan in his adventure.

Dr. Wily - The leader of the WWW, Dr. Wily has made an alliance with a powerful Navi in order to awaken an even more powerful force.

3.2 - Gameplay

Gameplay in this game takes place in two areas: the real world and the Cyberworld. In the real world, you control Lan, who runs around talking to people and interacting with objects. The majority of play takes place in the Cyberworld, in which you control Lan's Navi, Megaman. When Lan jacks into an object connected to the net, control switches to Megaman.

Play as Megaman is similar to Lan's, but occasionally, Megaman will run into viruses, or other Navis, that want to battle. After almost every battle, your time, as well as your Busting Level (which measures your busting level on a scale from 1 to S) is displayed, and you get a reward of money, battlechips, or a health refill.

3.3 - Battle System

Occasionally, Megaman will have to battle viruses or another Navi. When this occurs, the Cyberworld will disappear and a battle field will appear. Half of the battlefield is for Megaman to move around in, and the other half is for the enemy/enemies.

In the top-left corner is your health, and the health of your opponent(s) is above or below them. Your main weapon is your buster, which you use by pressing B. This slowly drains your opponents' health, but the most useful weapons are your battlechips.

As soon as the battle starts, your chip screen will show up. Here, five chips from your folder will appear for you to select. You can only select chips with the same chips code (* is a wild card), unless they are the same chip. Once you've selected your chips, select 'Run' and you can use the chips against your enemies with A. When the custom meter at the top of the screen fills up, press L or R to bring up the chip screen again.

If you select a number of chips, then select 'Add', you'll go without chips for one turn, but the next time you bring up the chip screen, you'll have that many more chips to choose from. Example: if you select three Recov10's and select 'Add', you'll have eight chips to choose from on the next turn.

When you win a battle, the result screen will appear. This displays your busting time, and also your busting level, which is how well you busted the enemy on a scale from 1 to S. Last, you get a small reward, which is either money, a battlechip that is specific to the virus or Navi you just fought, or a health refill.

  Megaman Battle Network 3 Blue

Megaman Battle Network 3 Blue download

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