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1. Introduction
2. Version History
3. Basic Info
3.1. Characters
3.2. Gameplay
3.3. Battle System
4. Walkthrough

4.1. Chapter 1: Flashman (The Story Begins)
4.2. Chapter 2: Beastman (Trouble In The Zoo)
4.3. Chapter 3: Bubbleman (Dangerous Appliances)
4.4. Chapter 4: Desertman (The N1 Grand Prix)
4.5. Chapter 5: Plantman (Mamoru's Disease) 1, 2
4.6. Chapter 6: Flamman (Hot! Hot! Hot!)
4.7. Chapter 7: Drillman (Climbing The Under-Ranks)
4.8. Chapter 8: Alpha (Running Out Of Time)
4.9. Epilogue: Serenade (The Adventure Ends)
5. Stars
5.1. Easy Stars
5.2. Light-Blue Star: Serenade Time Trials
5.3. Red Star: Omega Navis 1, 2
5.4. 7 Stars: Final Battle
6.  Chip List
6.1. Standard Chips 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
6.2. Mega Chips
6.3. Giga Chips
6.4. Program Advances
7. Viruses
7.1. Virus List 1, 2
7.2. Virus Breeding
7.2.1. Basics
7.2.2. Virus Family Locations
8. Miscellaneous
8.1. Folders
8.2. Alpha and Beta Navis
8.3. Jobs
9.  Frequently Asked Questions
10. Thanks To...
11. Legal Info
12. Other FAQs By ME!

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Megaman Battle Network 3 Blue FAQ/Walkthrough

By Jim Avery

6. Chip List

6.1 - Standard Chips (5)

81. Shake1 EGRSU *----
90 Damage
Normal
GD: Vertical shaking 3sq ahead
MD: A Heavy appears 3 squares ahead and moves back and forth.
Found: Obtained from Heavy viruses.

82. Shake2 BFILQ **---
110 Damage
Normal
GD: Vertical shaking 3sq ahead
MD: A Heavier appears 3 squares ahead and moves back and forth.
Found: Obtained from Heavier viruses.

83. Shake3 DMRTZ ***--
140 Damage
Normal
GD: Vertical shaking 3sq ahead
MD: A Heaviest appears 3 squares ahead and moves back and forth.
Found: Obtained from Heaviest viruses.

84. NoBeam1 CFGKW **---
200 Damage
Normal
GD: Fires if something behind
MD: If an object is behind Megaman, he fires the NoBeam1, attacking all enemies on the row.
Found: Obtained from N.0 viruses.

85. NoBeam2 EISUY ***--
260 Damage
Normal
GD: Fires if something behind
MD: If an object is behind Megaman, he fires the NoBeam2, attacking all enemies on the row.
Found: Obtained from N.0-2 viruses.

86. NoBeam3 HMVWZ ****-
300 Damage
Normal
GD: Fires if something behind
MD: If an object is behind Megaman, he fires the NoBeam1, attacking all enemies on the row.
Found: Obtained from N.0-3 viruses.

87. Hammer BGLPT* **---
100 Damage
Normal
GD: Hammer smashes front!
MD: You pull out a hammer and crack the panel in front of you, dealing 100 damage to an enemy.
Found: BMD in Zoo Comp 4.
GMD in Hades Isle.

88. Geyser BCLSW ****-
200 Damage
Aqua
GD: Geyser 3 squares forward
MD: Megaman throws a spark 3 squares in front of him; if it lands on an empty panel, all panels touching it will spout geysers.
Found: PMD in a secret jack-in spot behind the panda cage.

89. Rope1 DGLMO* *----
50 Damage
Wood
GD: Entwines adjacent enemies!
MD: Any enemy next to Megaman is caught in vines and damaged several times.
Found: Obtained from Viney viruses.

90. Rope2 EGOTU **---
70 Damage
Wood
GD: Entwines adjacent enemies!
MD: Any enemy next to Megaman is caught in vines and damaged several times.
Found: Chip trader in the hospital.

91. Rope3 HITUV ***--
90 Damage
Wood
GD: Entwines adjacent enemies!
MD: Any enemy next to Megaman is caught in vines and damaged several times.
Found: Chip trader in the hospital.

92. Boomer1 FHJMT* *----
60 Damage
Wood
GD: Boomerang encircles field
MD: A boomerang circles the outer edges of the battlefield.
Found: Obtained from Boomer viruses.

93. Boomer2 EIKNV* **---
80 Damage
Wood
GD: Boomerang encircles field
MD: A boomerang circles the outer edges of the battlefield.
Found: Obtained from Gloomer viruses.

94. Boomer3 LOPUZ ***--
100 Damage
Wood
GD: Boomerang encircles field
MD: A boomerang circles the outer edges of the battlefield.
Found: Obtained from Doomer viruses.

95. PoisMask AFNQV* *----
0 Damage
Normal
GD: Poison area w/ A button!
MD: A mask appears in front of Megaman, sending poison smoke along the horizontal row it's on as you hold A. Slowly damages enemies, ignores auras.
Found: Obtained from PuffBall viruses.

96. PoisFace ANQVW* **---
0 Damage
Normal
GD: Spread poison w/ A button!
MD: A mask appears in front of Megaman, spreading poison to all panels touching it as you hold A. Slowly damages enemies, ignores auras.
Found: Obtained from GoofBall viruses.

97. RockArm1 DHJOP* *----
100 Damage
Normal
GD: Paralyzes enemy w/ earthquake
MD: A Quaker comes down one square in front of you and creates a shockwave, also paralyzing the enemy temporarily.
Found: Obtained from Quaker viruses.

98. RockArm2 GMPSV* **---
150 Damage
Normal
GD: Paralyzes enemy w/ earthquake
MD: A Shaker comes down one square in front of you and creates a shockwave, also paralyzing the enemy temporarily.
Found: Obtained from Shaker viruses.

99. RockArm3 CILTZ ***--
200 Damage
Normal
GD: Paralyzes enemy w/ earthquake
MD: A Breaker comes down one square in front of you and creates a shockwave, also paralyzing the enemy temporarily.
Found: Obtained from Breaker viruses.

100. CrsShld1 ACHLP* *----
160 Damage
Normal
GD: Guard, and bite into the enemy
MD: A Dominerd appears in front of Megaman for a second. If it is attacked, it deflects the attack and bites the enemy.
Found: Obtained from Dominerd viruses.

  Megaman Battle Network 3 Blue

Megaman Battle Network 3 Blue download

Megaman Battle Network 3 Blue rom


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