6. Chip List
6.1 - Standard Chips (5)
81. Shake1 EGRSU *----
90 Damage
Normal
GD: Vertical shaking 3sq ahead
MD: A Heavy appears 3 squares ahead and moves back and forth.
Found: Obtained from Heavy viruses.
82. Shake2 BFILQ **---
110 Damage
Normal
GD: Vertical shaking 3sq ahead
MD: A Heavier appears 3 squares ahead and moves back and forth.
Found: Obtained from Heavier viruses.
83. Shake3 DMRTZ ***--
140 Damage
Normal
GD: Vertical shaking 3sq ahead
MD: A Heaviest appears 3 squares ahead and moves back and forth.
Found: Obtained from Heaviest viruses.
84. NoBeam1 CFGKW **---
200 Damage
Normal
GD: Fires if something behind
MD: If an object is behind Megaman, he fires the NoBeam1, attacking all
enemies on the row.
Found: Obtained from N.0 viruses.
85. NoBeam2 EISUY ***--
260 Damage
Normal
GD: Fires if something behind
MD: If an object is behind Megaman, he fires the NoBeam2, attacking all
enemies on the row.
Found: Obtained from N.0-2 viruses.
86. NoBeam3 HMVWZ ****-
300 Damage
Normal
GD: Fires if something behind
MD: If an object is behind Megaman, he fires the NoBeam1, attacking all
enemies on the row.
Found: Obtained from N.0-3 viruses.
87. Hammer BGLPT* **---
100 Damage
Normal
GD: Hammer smashes front!
MD: You pull out a hammer and crack the panel in front of you, dealing
100 damage to an enemy.
Found: BMD in Zoo Comp 4.
GMD in Hades Isle.
88. Geyser BCLSW ****-
200 Damage
Aqua
GD: Geyser 3 squares forward
MD: Megaman throws a spark 3 squares in front of him; if it lands on an
empty panel, all panels touching it will spout geysers.
Found: PMD in a secret jack-in spot behind the panda cage.
89. Rope1 DGLMO* *----
50 Damage
Wood
GD: Entwines adjacent enemies!
MD: Any enemy next to Megaman is caught in vines and damaged several
times.
Found: Obtained from Viney viruses.
90. Rope2 EGOTU **---
70 Damage
Wood
GD: Entwines adjacent enemies!
MD: Any enemy next to Megaman is caught in vines and damaged several
times.
Found: Chip trader in the hospital.
91. Rope3 HITUV ***--
90 Damage
Wood
GD: Entwines adjacent enemies!
MD: Any enemy next to Megaman is caught in vines and damaged several
times.
Found: Chip trader in the hospital.
92. Boomer1 FHJMT* *----
60 Damage
Wood
GD: Boomerang encircles field
MD: A boomerang circles the outer edges of the battlefield.
Found: Obtained from Boomer viruses.
93. Boomer2 EIKNV* **---
80 Damage
Wood
GD: Boomerang encircles field
MD: A boomerang circles the outer edges of the battlefield.
Found: Obtained from Gloomer viruses.
94. Boomer3 LOPUZ ***--
100 Damage
Wood
GD: Boomerang encircles field
MD: A boomerang circles the outer edges of the battlefield.
Found: Obtained from Doomer viruses.
95. PoisMask AFNQV* *----
0 Damage
Normal
GD: Poison area w/ A button!
MD: A mask appears in front of Megaman, sending poison smoke along the
horizontal row it's on as you hold A. Slowly damages enemies, ignores
auras.
Found: Obtained from PuffBall viruses.
96. PoisFace ANQVW* **---
0 Damage
Normal
GD: Spread poison w/ A button!
MD: A mask appears in front of Megaman, spreading poison to all panels
touching it as you hold A. Slowly damages enemies, ignores auras.
Found: Obtained from GoofBall viruses.
97. RockArm1 DHJOP* *----
100 Damage
Normal
GD: Paralyzes enemy w/ earthquake
MD: A Quaker comes down one square in front of you and creates a
shockwave, also paralyzing the enemy temporarily.
Found: Obtained from Quaker viruses.
98. RockArm2 GMPSV* **---
150 Damage
Normal
GD: Paralyzes enemy w/ earthquake
MD: A Shaker comes down one square in front of you and creates a
shockwave, also paralyzing the enemy temporarily.
Found: Obtained from Shaker viruses.
99. RockArm3 CILTZ ***--
200 Damage
Normal
GD: Paralyzes enemy w/ earthquake
MD: A Breaker comes down one square in front of you and creates a
shockwave, also paralyzing the enemy temporarily.
Found: Obtained from Breaker viruses.
100. CrsShld1 ACHLP* *----
160 Damage
Normal
GD: Guard, and bite into the enemy
MD: A Dominerd appears in front of Megaman for a second. If it is
attacked, it deflects the attack and bites the enemy.
Found: Obtained from Dominerd viruses. |