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1) Introduction
2) Game Play 
1, 2, 3
3) Monster List
4) Item List
5) Walkthrough

  Sub Sections:
  Introduction
  Sol Sanctum
  Going Away...To Vault
  Vault
  On the Road to Bilbin
  Bilbin
  To Kolima/Forest
  Kolima Forest
  Heading North
  Imil
  Mercury Lighthouse
  Back to Kolima Forest
  Fuschin Temple
  Mogall Forest
  Xian
  On the Road Again...
  Altin
  Altin Peak
  Lama Temple
  Lamarkan Desert
  Kalay
  Vault...Again
  Vale...Again
  Kalay Docks
  Tolbi Docks
  Tolbi
  To Altimer Caves
  Altimer Cave
  Collosso
  To Lupna
  Lupna
  Kalay...Again
  To the Suhulla/Desert
  Suhulla Desert
  Suhulla Gate
  Venus Lighthouse Part 1
  Lalivero
  Babi Lighthouse
  Venus Lighthouse Part 2
  What!? We're Backtracking!?
  Crossbone Island  1, 2, 3, 4, 5
  Venus Lighthouse Part 3
  Ending
6) Boss Strategies
7) The Arena
8) Leveling and Character Classes
  1, 2, 3, 4, 5, 6
9) *Spoiler* Spelled Backwards: EGA TSOL EHT :OWT NUS NEDLOG
10) Frequently Asked Questions 
1, 2
11) Credits/Copyright Information

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Golden Sun Comprehensive FAQ/Walkthrough

By: Ikillkenny (Mike Bentley) with a Djinn Guide by Baby M

5) Walkthrough

Altin


You arrive in Altin and things are a mess. The water is overflowing and flooding most of the homes in the village. Head west a little and you'll see a statue that you can move. Use Move on it to enter a small cave with a treasure chest in it. This chest will give you a useful Psy Crystal that you'll want to hold onto for later. Head to the inn to rest up, then go down the ladder right in front of the inn. Head south to find a Water Monster who's spitting water into the lake that was once a town. He'll flee into the cave and you should follow him. Go a little north in the cave to find the monster hopping very slowly up a ledge and to the other part of the cave. You'll probably want to save this point and inactivate all of your Djinn. Hop across the ice and then slide down the cliff and press A to battle the Living Statue. These guys are hard core water, so fire attacks are simply devastating against them. Like most of the earlier bosses, he has a lot of health but his attacks aren't all that powerful. As always, cast all of your summons against him off the bat, then hit him with Ragnarok with Issac, Heat Wave with Garret, Plasma with Ivan and either attack or Ply with Mia. Once he's been defeated, you'll obtain a frost jewel that lets you use Frost when equipped (note: Mia should already know Frost.) Go down the ladder and frost the puddle. Now, jump across the ice pillar and go out of the cave.

You'll now notice that the water level is a little lower than it once was, but it's still not what it should be. Head to the east part of the town and go down the two ladders there. You'll now be able to go into the Mine Shaft called...

Altin Peak

To find the first Water Monster in Altin Peak you're going to want to follow the mine track for several screens. Eventually you'll arrive at a screen that has a large lake with another one of those Living Statues there. In order to get this guy, you're going to have to take the mine cart, so head around the bottom and Left walls clockwise to find the mine cart. However, you'll need to flip the switch a little east of the mine cart first in order to have the track go the correct direction to reach this water monster. After a roller coaster ride of sorts, you'll end up right next to the Living Statue, so save your game and inactivate all of your Djinn. Approach the Living Statue and press A when next to it to challenge it to a battle. See above for my strategy to beat this enemy. When you beat him you'll get a Vial that restores 500 HP and the water level will drain a little again. You'll now want to head back from whence you came (8) on the mine cart, then go east followed by south towards a ladder and a door. There is a treasure chest in this door, but it's blocked by a large rock that you'll need lift to get past (more on that later.) Head up the other ladder, and go clockwise until you get back at the door. Continue back along the track until you get to the next screen. On this screen continue going along the track until you see a door to the north that you haven't gone in yet. Proceed through this door and climb down the ladder in this room. Go through the door and head west. You'll see a train track going south when you get to the western wall, so go down from there. Here you'll want to change the switch to go west as opposed to east, then head north along the train track. When you reach the mine cart head in and find yourself across the lake next to a door. Proceed through this door. In this room head west until there's a fork where you'll want to head south. In the next room, don't go up the ladder until you freeze the puddle of water in between two ledges. Now that you've done that, head up the ladder and jump over the ice pillar to the other side. Go through the door to find a room with a mine cart and a Living Statue visible. Hrmmm, I wonder if you'll have to use the mine cart to get this living statue? ;-] Climb down the ladder from the ledge you were on and head west. When you see another ladder going up to a connecting piece of mine track (it's got jumps on either end) head north just to the west of this and freeze the puddle there. Don't go up that ladder just yet, though. Instead, go west some more and go up the ladder there. Flip the switch from left to right, then go down that ladder and up the ladder in the middle. Jump across the ice pillar and hop in the mine cart. You'll end up on a ledge northwest of the lake. Here you should climb down the ladder, save your game and standby all of your Djinn and get ready for another Living Statue battle. See above for strategies. By this time you may even be able to beat him in one round ;-]. Now, use retreat and head out of the cave and stop by the inn and weapons shops.

Now, you want to go to the lowest entrance of the mine and follow the mine tracks. When you get to a fork near the beginning of the track, head right and continue until the track ends a few screens later. When the track ends, go clockwise in that room and then head south. In this part, you'll want to head east then start heading north. Keep going along the path to eventually end up a door that you want to go through. In this room, you'll see a Djinn on a ledge. Let's go get another Djinn! Go to the eastern part of the room where you'll see a stump and a puddle of water. Move the stump one square to the left and freeze the puddle. Head north and climb up the ladder. Change the switch when you get up there and head south along the mine cart. Hop across the ice pillar and stump and into the mine cart. You'll first go in the apparent wrong direction off to the right, but hop in the cart again to land just north of the Djinn. Head south and prepare for a battle. By this point Djinn really shouldn't be posing much of a challenge to you, especially if you use the right attacks against them. For example, fire attacks wreck havoc on this Mercury Djinn, Spiritz. Now, head back in the mine cart and get out. Head west to find a water puddle that, surprise, you'll have to freeze. Don't climb up the ladder quite yet, as there's another puddle you have to freeze a little further west. Now, go back east and head up the ladder. Ledge hop and go through the door. In this new room, take a left and head south for a long time until you reach a door. In this room, go north through a rock filled tunnel until you find a sign and a dead end. Read the sign that talks about falling rocks. If you didn't have Force by now Garret would get angry and kick the tree causes a boulder to come after you. If you do have Force, line up facing the tree stump and use force on it. A giant rock will fall and you'll automatically run away. It will cause a giant hole in the middle of the rail road tracks. Climb down the ladder then slide down the mountainside. Now, head to the north part of the hole and climb down the broken track as if it was a ladder. Head west to find a paved area that apparently was a secret buried deep beneath the mines. At this point you'll want to save your game because it's just about boss time.

It's time to fight the final boss of Altin Peak. As always put all your Djinn on standby. Cast all of your summons against this boss to do a substantial amount of damage. Now, use Ragnarok with Issac, Heat Wave with Garret, Impact on Garret and Storm Ray with Ivan, and Ply with Mia. This boss has a really bad attack and the fear of dieing really shouldn't be there. On his death you get 2400 coins and a Lucky Medal. Plus, you'll get a treasure chest behind the boss that contains the Lifting Gem that lets you lift large rocks in your way. Now, use retreat and heal your wounds in the Inn. If you haven't done so yet, get the latest weapons and armor from the shops in town.

Once more enter the mine entrance at the lowest possible point. Go along the mine tracks until you reach the fork. Here you'll want to go forward at the fork, and use the Lift Psynergy that you got from that Lifting Gem on the brown rock there. The rock will now hover over your head allowing you to pass to the door. In this screen head left, but don't go to the far left unless you're really interested in getting a Vial behind a statue. When you head up the middle path there will be another rock there that, surprise, you have to lift. Continue along this path, and the next door you go through will put you back on the world map, this time near...

 Golden Sun

Golden Sun

Golden Sun 1


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