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1) Introduction
2) Game Play 
1, 2, 3
3) Monster List
4) Item List
5) Walkthrough

  Sub Sections:
  Introduction
  Sol Sanctum
  Going Away...To Vault
  Vault
  On the Road to Bilbin
  Bilbin
  To Kolima/Forest
  Kolima Forest
  Heading North
  Imil
  Mercury Lighthouse
  Back to Kolima Forest
  Fuschin Temple
  Mogall Forest
  Xian
  On the Road Again...
  Altin
  Altin Peak
  Lama Temple
  Lamarkan Desert
  Kalay
  Vault...Again
  Vale...Again
  Kalay Docks
  Tolbi Docks
  Tolbi
  To Altimer Caves
  Altimer Cave
  Collosso
  To Lupna
  Lupna
  Kalay...Again
  To the Suhulla/Desert
  Suhulla Desert
  Suhulla Gate
  Venus Lighthouse Part 1
  Lalivero
  Babi Lighthouse
  Venus Lighthouse Part 2
  What!? We're Backtracking!?
  Crossbone Island  1, 2, 3, 4, 5
  Venus Lighthouse Part 3
  Ending
6) Boss Strategies
7) The Arena
8) Leveling and Character Classes
  1, 2, 3, 4, 5, 6
9) *Spoiler* Spelled Backwards: EGA TSOL EHT :OWT NUS NEDLOG
10) Frequently Asked Questions 
1, 2
11) Credits/Copyright Information

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Golden Sun Comprehensive FAQ/Walkthrough

By: Ikillkenny (Mike Bentley) with a Djinn Guide by Baby M

5) Walkthrough

Going Away ... to Vault

Head out and back towards town to find many people gathered near the brown building worrying that you two might be hurt in the eruption. You go into the Sanctum and discover that the Great Healer had a vision from the Giant Eyball/Protector of the Sol Sanctum. He says that Vale will be protected, but a terrible power is coming to ruin Vale's future. Surprise, surprise, it turns out that the only ones who can save Vale and the rest of the world's future is you two. Once that sequence is complete, there's a going away party for you at the town gate. Your Mom, Dora, has Garret's sister give you the item Catch Beads which allows you to grab items that you couldn't normaly get (such as nuts in the tree or keys beyond a jail cell.)

You're now in the world map. See the "game play" section for some more information about the World Map. Start heading south to find your very first Djinn, Flint a Venus Djinn, flying around. He'll come up to you and explain the advantages of collecting Djinn and exactly what they do. He'll teach you the basics of using Djinn in battle, so pay attention if it's your first time playing. Once that's all finished, make your way along the dirt path, heading southeast to the town of Vault. Before you can enter the town, you'll see Master Hammet, the greatest merchant of all time, leaving the town in his group of covered wagons. He'll talk about how Ivan is responsible for his rod getting stolen, and how he has Psynergy that he'll need to retrieve it. Getting scared by a falling rock, he eventually ends up heading north to Lupna. Now you'll find yourself in the town of...

Vault

The first thing that you want to do in any town is head to the inn. Here, for a small fee, you can get all of your characters' health and psynergy points completely restored. Next, head to the weapons shop in the northeastern part of town and buy the best weapons and armor upgrades that are available (you'll want to do this routine at every town.) Now it's time to find Ivan, the one that Master Hammet said lost his rod. Head to the house on the hill in the northwest part of the town. In the northwest corner of the house stands Ivan. Talk with him and he'll start to read your mind. You tell him about psynergy and the works, and decide that you can use his Mind Read to find who stole the rod. Ivan will then join your party, and you're off to the inn in the south part of town. If you talk with the people in the downstairs floor of the inn you'll discover that the two people upstairs were gone during volcanic eruption at the Sol Sanctum. So, head upstairs to find the two men with incredibly bad Beatles-esque haircuts. They'll be scared of you, and no matter how hard you try you won't be able to corner one of them to mind read them. So, leave the room and Ivan will suggest that you split up to corner them. You and Ivan will now easily corner one of them and he'll read the criminal's mind. You end up outside of their room and Ivan concludes that the people upstairs are the criminals. He also reveals that the stolen goods are somewhere in the inn. Head outside the inn and climb up the ladder going up to the roof of the inn. Walk over the hole in the roof to fall into the hidden cellar where the criminals are hiding the stolen goods! Use your psynergy to move the large box blocking the door, then jump across the gap and go into the room. Talk to the kid tied up to have the three bandits come in and start talking about Lupna. To keep you from "ratting" them out, the criminals attack you. Get ready for your first boss fight of the game!

These guys are very easy to beat. Have Ivan and Garret use their Psynergy on them, while Issac uses Flint's attack and the Mercury Summon them. You shouldn't even have to use any health boosting substances to defeat these easy evil do-ers. Now the mayor will come and get back his stolen Precious Urn. Ivan also finds Master Hammet's stolen rod in one of the chests. Climb back out of the cellar and head back to the house where you found Ivan at (it's in the Northwestern part of town up on a hill.) The Mayor will give you some Water of Life that can revive a downed character. Before you leave town, stop back at the inn to get your HP and PP recovered once more.

 Golden Sun

Golden Sun

Golden Sun 1


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