4. Walkthrough
4.5 - Chapter 5: Plantman (Mamoru's Disease) -2
[Virus Battle: Viney]
To defeat this virus, you have to attack the vines, unless you have a
fire chip, which you can use directly on the Viney.
Once you're done, you'll jack out. Go through the door to the second
floor and go to the room where Yai was. Inspect the window and you'll
jump out. Go to the beach and inspect the door to the basement to find
it locked. Go inside and talk to the nurse on the left to receive
BsmntKey. Go back and go through the door, then approach the computer.
You'll be about to jack in when Anetta comes down and you'll talk for a
minute. She'll challenge you to stop Plantman, and you'll jack in to
Hosp Comp 2.
Burn the tree, then go right and use the teleporter. Go up, then up
again. Go left and burn the bottom vines for 2 HeatShot I, then burn
the top vines to reveal the button that unlocks the door (the middle
contains enemies). On the right side are three more vines; the top
gives 2 HeatShot I, the middle has nothing, and the bottom replenishes
100 HP. Go through the gate to find Plantman. After some talk, you'll
fight a virus.
[Virus Battle: GoofBall]
Fire attacks work wonders on this thing.
Plantman will leave, so you'll jack out. Take the elevator and head to
the operating room on the third floor. The surgery equipment has
stopped working! You'll jack into the panel and go to Hosp Comp 3.
Go up and left to find 9 vines. A diagram:
1: Nothing
2: HeatShot I
3: Nothing
4: 2 HeatShot I
5: Recovers 100HP
6: 2 HeatShot I
7: Ambush
8: Nothing
9: Nothing
On the right are 9 more vines.
1: Ambush
2: Nothing
3: Nothing
4: Ambush
5: Ambush
6: HeatShot I
7: Teleporter
8: Geddon2 W
9: Ambush
Use the teleporter, then use the next one. On the left are three vines;
the top has nothing, the middle has enemies, and the bottom has a
HeatShot I. On the right are three more; the top has 2 HeatShot I, the
middle has nothing, and the bottom has a HeatShot I. Go up and burn the
tree to the right, then go on to Hosp Comp 4.
Going up, there's a bunch more vines.
1
2 3
4
5 9
6 7 a b
8 c
d
e f
g
1: Nothing
2: 2 HeatShot I
3: HeatShot I
4: Nothing
5: Switch
6: Ambush
7: 3 HeatShot I
8: Nothing
9: Nothing
a: Teleporter
b: HeatShot I
c: Nothing
d: Nothing
e: Nothing
f: Nothing
g: 2 HeatShot I
Hit the switch to open a door, then go through the door and burn the
tree. You'll find eight bunches of grass, containing (from left to
right): 3 HeatShot I, nothing, a medical panel healing 100 HP, nothing,
nothing, 2 HeatShot I, a teleporter, and nothing. Take the teleporter
and follow the path to another teleporter, then go to Hosp Comp 5.
Go up and right to a large amount of conveyor belts surrounding
Plantman! There are also a ton of vines. The batch to the far left has
three; the first has enemies, the second is a switch, and the last is a
HeatShot I. Hit the switch, then burn the tree below and go to the
bottom-left batches of grass.
1: Nothing
2: Teleporter
3: 3 HeatShot I
4: Ambush
5: 2 HeatShot I
6: Switch
7: Ambush
8: Nothing
The teleporter leads to an HPMemory. Hit the switch and go to the top
batch of vines.
1: 2 HeatShot I
2: Ambush
3: 2 HeatShot I
4: Nothing
5: Ambush
6: Recovers 100 HP
7: Nothing
8: Nothing
9: 2 HeatShot I
Go to the right tree and burn it for the last batch.
1: 2 HeatShot I
2: Switch
3: HeatShot I
4: Ambush
5: Nothing
6: HeatShot I
7: Nothing
Hit the switch, then go back to the door that you opened and go into
the teleporter. Put a lot of fire chips in your deck, then approach
Plantman. He has the third of the four TetraCodes, which will awaken
the Beast and spell doom for the Net. You'll then do battle.
[Navi Boss Battle: Plantman]
HP: 1000
Wood Element
Attacks: Places vines in your area that try to grab you. 40 Damage
Shoots spikes at you. 50 Damage
Plants pink and yellow roses that spread powder on squares
horizontal and vertical to them. The pink confuses Megaman, and the
yellow paralyzes him.
Strategy: I cannot overemphasize the usefulness of fire chips. Use them
to destroy Plantman quickly.
Plantman will speak of the Beast, Alpha, then explode. Wily still has
the third TetraCode, however. Megaman will fix the operating system,
but it's out of energy. Megaman will transfer his energy to the
operating system, and the machines will function again. Megaman will
jack out, and you'll be in Mamoru's room three hours later. Five hours
later, Mamoru will wake up and you'll call in the doctor and nurse.
Luckily, he's fine. |