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1. Introduction
2. Version History
3. Basic Info
3.1. Characters
3.2. Gameplay
3.3. Battle System
4. Walkthrough

4.1. Chapter 1: Flashman (The Story Begins)
4.2. Chapter 2: Beastman (Trouble In The Zoo)
4.3. Chapter 3: Bubbleman (Dangerous Appliances)
4.4. Chapter 4: Desertman (The N1 Grand Prix)
4.5. Chapter 5: Plantman (Mamoru's Disease) 1, 2
4.6. Chapter 6: Flamman (Hot! Hot! Hot!)
4.7. Chapter 7: Drillman (Climbing The Under-Ranks)
4.8. Chapter 8: Alpha (Running Out Of Time)
4.9. Epilogue: Serenade (The Adventure Ends)
5. Stars
5.1. Easy Stars
5.2. Light-Blue Star: Serenade Time Trials
5.3. Red Star: Omega Navis 1, 2
5.4. 7 Stars: Final Battle
6.  Chip List
6.1. Standard Chips 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
6.2. Mega Chips
6.3. Giga Chips
6.4. Program Advances
7. Viruses
7.1. Virus List 1, 2
7.2. Virus Breeding
7.2.1. Basics
7.2.2. Virus Family Locations
8. Miscellaneous
8.1. Folders
8.2. Alpha and Beta Navis
8.3. Jobs
9.  Frequently Asked Questions
10. Thanks To...
11. Legal Info
12. Other FAQs By ME!

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Megaman Battle Network 3 Blue FAQ/Walkthrough

By Jim Avery

6. Chip List

6.1 - Standard Chips (6)

101. CrsShld2 BCLST **---
210 Damage
Normal
GD: Guard, and bite into the enemy
MD: A Dominerd2 appears in front of Megaman for a second. If it is attacked, it deflects the attack and bites the enemy.
Found: Obtained from Dominerd2 viruses.

102. CrsShld3 CELNR ***--
260 Damage
Normal
GD: Guard, and bite into the enemy
MD: A Dominerd3 appears in front of Megaman for a second. If it is attacked, it deflects the attack and bites the enemy.
Found: Obtained from Dominerd3 viruses.

103. Magnum1 ACHTV *----
120 Damage
Heat
GD: Cursor destroys panel!
MD: A cursor appears momentarily on each row of the enemies panels, like a roulette. Pressing A stops it and deals damage to that row.
Found: Inspect Wily's desk.
Obtained from Basher viruses.

104. Magnum2 BGNOZ **---
150 Damage
Heat
GD: Cursor destroys panel!
MD: A cursor appears momentarily on each row of the enemies panels, like a roulette. Pressing A stops it and deals damage to that row.
Found: Obtained from Smasher viruses.

105. Magnum3 DFISW ***--
180 Damage
Heat
GD: Cursor destroys panel!
MD: A cursor appears momentarily on each row of the enemies panels, like a roulette. Pressing A stops it and deals damage to that row.
Found: Obtained from Trasher viruses.

106. Plasma1 BDJRT *----
30 Damage
Electric
GD: Launches electric attack
MD: An Eleball appears in front of Megaman, and electric balls circle it.
Found: Obtained from Eleball viruses.

107. Plasma2 AGKMQ **---
60 Damage
Electric
GD: Launches electric attack
MD: An Elesphere appears in front of Megaman, and electric balls circle it.
Found: Obtained from Elesphere viruses.

108. Plasma3 FINPS ***--
90 Damage
Electric
GD: Launches electric attack
MD: An Eleglobe appears in front of Megaman, and electric balls circle it.
Found: Obtained from Eleglobe viruses.

109. RndmMetr EISVZ ***--
100 Damage
Heat
GD: Meteors smash enemies!
MD: A wand appears, and makes random meteors fall on opponents' panels.
Found: Obtained from Metrid viruses.

110. HoleMetr CHJNQ ***--
100 Damage
Heat
GD: Meteors smash into sq
MD: A wand appears, and meteors fall in a pattern on opponents' panels. It starts with the top-right panel, then moves down to bottom-right, then appears at the top-left, and so on.
Found: Obtained from Metrod viruses.

111. ShotMetr ADFSY ***--
100 Damage
Heat
GD: Meteors shoot out forward.
MD: A wand appears, and meteors fall on the row in front of the wand.
Found: Obtained from Metrodo viruses.

112. Needler1 IJMRS *----
30 Damage
Normal
GD: Advance w/ A, stop to attack
MD: Hold A to make a Nailer appear and go forward. Release A and it will shoot out needles forward, up and down.
Found: Obtained from Nailer viruses.

113. Needler2 FHMTV **---
40 Damage
Normal
GD: Advance w/ A, stop to attack
MD: Hold A to make a Nailer appear and go forward. Release A and it will shoot out needles forward, up and down.
Found:

114. Needler3 DLOUZ ***--
50 Damage
Normal
GD: Advance w/ A, stop to attack
MD: Hold A to make a Spiker appear and go forward. Release A and it will shoot out needles forward, up and down.
Found: Obtained from Spiker viruses.

115. Totem1 GHMOV *----
100 Damage
Heat
GD: Creates a totem to blow fire
MD: A Totem appears and blows fire at the enemy, then replenishes 120 points of health if the battle is not over and the totem has not been destroyed.
Found: Obtained from Totem viruses.

116. Totem2 ACETZ **---
140 Damage
Heat
GD: Creates a totem to blow fire
MD: A Totam appears and blows fire at the enemy, then replenishes 120 points of health if the battle is not over and the totem has not been destroyed. It will then do it again.
Found: Obtained from Totam viruses.

117. Totem3 DIKNQ ***--
180 Damage
Heat
GD: Creates a totem to blow fire
MD: A Totum appears and blows fire at the enemy, then replenishes 120 points of health if the battle is not over and the totem has not been destroyed. It will then do it twice more.
Found: Obtained from Totun viruses.

118. Sensor1 CKLOP ***--
100 Damage
Electric
GD: Sensor to watch sq ahead
MD: A KillerEye watches the squares ahead. If an enemy touches one of those squares, they are dealt 100 damage.
Found: Obtained from KillerEye viruses.

119. Sensor2 AGHNS ***--
130 Damage
Electric
GD: Watches sq ahead or diagonal
MD: A DemonEye watches the squares ahead if place on a center panel, or diagonally towards panels if on an edge. If an enemy touches one of those squares, they are dealt 130 damage.
Found: Obtained from DemonEye viruses.

120. Sensor3 BEJOP ***--
130 Damage
Electric
GD: Watches sq ahead or diagonal
MD: A JokerEye watches the squares ahead if place on a center panel, or diagonally towards panels if on an edge. If an enemy touches one of those squares, they are dealt 130 damage.
Found: Obtained from JokerEye viruses.

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