gameboy advance cheats Home Page

1) Introduction
2) Updates
3) Characters
4) Controls
5) Story
6) Bosses
7) Worlds
8) Special Abilities
9) Enemy List
10) Items
11) Walkthrough (Worlds 123456 )
12) Electoon Cages
13) Codes/Secrets
14) FAQ
15) Credits

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Rayman Advance FAQ/Walkthrough

By Hylianhero

4) Controls

A Button-Jump, Hover

B Button-Throw fist

R Button-Make face, run, plant seed

L Button-Not used

Start Button-Pause Game

Select Button-Not used

Control Pad-Move Rayman. Can also make Rayman crawl and direct his jumps.

5) Story

In Rayman's world, nature and people live together in peace. The Great Protoon provides and maintains the harmony and balance in the world.

Some fateful day, the evil Mr. Dark steals the Great Protoon and defeats Betilla the Fairy as she tries to protect it! The electoons who used to gravitate around it lose their natural satbility and scatter all over the world!

In the now unbalanced world, strange phenomena begin to occur: freaks and hostile characters appear, capturing every Electoon they can find! The disappearance of the Great Protoon has also neutralized all of Betilla the Fairy's powers, and she needs time to regenerate her energy before she can help in any way.

Rayman to the rescue! As Guardian of this world, he must free the Electoons, recapture the Great Protoon from it's mysterious kidnapper, and reassemble them all to restore the world's harmony.

6) Bosses

At the end of every world, there's a boss (duh). Some will give you more trouble then others. Many times you will meet the boss in other stages before the battle, where you may be able to inflict damage on him that will carry over to the boss battle(like Mr. Sax).

Moskito-You will fight him in the second level of the Dream Forest for the first time, but the actual fight takes place in the fourth level. Simply punch him to cause damage. When he carries little spiked balls, punch him to make him lose the ball. When he has big ones, simply walk under them when they're in the air, and continue attacking.

Mr. Sax-In the fourth level of the Band Land world, you will be able to inflict 2-3 hits before actually fighting Mr. Sax. Punch his NORMAL size notes back at him. When he shoots a big note in the air, duck to avoid it exploding and releasing little notes that will hurt you. Sometimes he will throw a note bomb on the ground, which is when you should use your helicopter ability. When he tries to jump on you, run under him to the other side.

Mr. Stone-At the beginning of the battle, run to the left, jump on the boulder, jump up, grab the power-up, and punch the smiley face. It will hit him. Now use you heli- copter to fly to the other side. Avoid the rocks that fall on you. When he has a boulder in his hands, punch it to make him drop it, then use it to punch the face.

Space Mama-Space Mama will mainly shoot lasers at you, which you need to crawl and run from to stay alive. After you dodge some of her hits, punch her in the head, but make sure she doesn't block it. Destroy her washing machine when she uses it for a shield.

Mr. Skops-When you start out of the bridge, wait for him to destroy the piece above the cloud, then hop down on it and duck. Then follow him to the right, and do some platform hopping until he once again continues to the right and falls down. Follow him, and you'll be in the main arena. He is the easiest boss in the game. Just jump and hit his projectiles back at him, aiming for his face.

Mr. Dark- Stay in between his columns of fire, and position yourself so you fit in the space where his fireballs widen. After a while, you'll face off against trans- formations.

Mr. Skops on Mr. Stone's Body: Really, really easy. Just dodge his claw by jumping over it, thenhim him in the head. Repeat until he's defeated.

Opera Mama and Space Mama: They'll perch on both sides on the screen. Just dodge both laser blasts, and hit one on the noggin over and over again. You'll beat them.

Moskito on Mr. Sax's Body: He'll shrink you. Now dodge his jumps(he'll try to land on you) and when you're sent in the air by the force of his jumps, hit him in the face. Repeat over and over again.

Once you do this, you'll defeat Mr. Dark, rescue Betilla the Fairy, and beat the game!

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