E. Battle Systems
The battle system of MRA2 is no different from it's predecessors. The series follows it's classic battling system wherein you'll be controlling your monster on it's basic forward and backing off movement as well as scrolling through the menu of skills to be used for attacks. A successful hit deals damage or make the opposing end loose a certain amount of guts. Guts is the main thing about the battle system. To issue an attack you'll be needing to use up corresponding amount of guts.
Gut's is used up in that way and is recovered every second of the battle which last for almost a minute. It could also be recovered after recieving certain attacks. Recieving plainly damage will convert it into 10 Guts points instantly. Also, the more guts your monster has the higher the percentage of an attack to connect.
As the battle progresses the creature that remains standing will be held the victor. Or it's decided by decision if and only if the bout ends without K.O.ing the opposing end. Remaining HP will be the comparison. If your HP is more than that of your opponent then you'll be judged as the winner.
KOing an opponent isn't just away to win a battle. Expiring the time is also a good idea if your monster's facing a very tough opponent then it would be best to keep on trying to hit him more and dodge or evade most of his blows. Some Trainers had taken that strategy building up a monster that could completely dodge every single blows even the hit parameter's aroud 70% or 80%. The only thing good about KOing an opponent is that it'll raise your monster's fame a lot more than just the normal. |