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1. Preface
1.1. Introduction
1.2. Controls
1.3. Special Moves
1.4. Game Physics and Structure
2. Walkthrough
2.1. Story
2.2. Part 1: "The Investigation" 1, 2, 3, 4, 5, 6, 7
2.3. Part 2: "Old Friends" 1, 2
2.4. Part 3: "The Showdown" 1, 2, 3, 4, 5
2.5. Cleanup 1, 2, 3
2.6. Ending(s)
3. Archives
3.1. Powerups 1, 2
3.2. Easter Egg
3.3. 1% Challenge
3.4. Speed Runs (with and without 100%)
3.5. Bosses 1, 2
3.6. FAQ
3.7. Version History
3.8. Legal Stuff

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Metroid Fusion FAQ/Walkthrough

By: Phediuk

1. Preface

1.1. Introduction

Ah yes, Metroid. A classic series of side-scrolling adventure games, home to some of the greatest games ever made.

After a mysteriously long absence, this fan-favorite series was resurrected on November 18, 2002. We received not one, but TWO new Metroid games. Metroid Prime took the series in a new direction, what with that first-person perspective and all, while Metroid Fusion stayed true (sorta) to the series' 2D roots. Does it live up to its predecessors?

No. But that does not stop Fusion from being an excellent game, and probably the best piece of original software to hit the GBA. Hell, even without some of the classic elements, this game is still good.

But enough rambling. I'm here to guide you through all the nuances of this game. I have scoured the cart in search of every secret or little touch possible. Heh, during Mission 2, you can even spot a GameCube in a pile of trash...it's little details like that that keep Samus' fans returning time after time to guide her through whatever predicament she's currently in. And that's why I'm here writing this guide instead of playing the damn game. :P

1.2. Controls

A Button:
|_Jump
|_Make selections
|_Speed up text

B Button:
|_Shoot gun
|_Hold to charge gun after acquiring Charge Beam
|_Cancel selections

Start Button:
|_Make selections
|_Pause the game and access Map Screen

Select Button: Absolutely nothing, unless you count getting out of Sleep Mode...

L Button:
|_Aim gun diagonally
|_Access Sleep Mode

R Button:
|_Switch between beam and Missiles after acquiring Missiles
|_While in Morph Ball form, switch between Bombs and Power Bombs (must have Morph Ball, Bombs and Power Bombs)
|_Access Status Screen

D-Pad:
|_Aim gun up
|_Aim gun down
|_Aim gun diagonally
|_Move
|_Dash after acquiring Speed Booster
|_Highlight selections
|_Move map on Map Screen

  Metroid Fusion GBA Game

Metroid Fusion rom

Metroid Fusion download


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