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I. Introduction
II. Controls
III. Types of Doors
IV. Story
V. Walkthrough

World 1: Vegetable Valley
World 2: Ice Cream Islands
World 3: Butter Building
World 4: Grape Gardens
World 5: Yoghurt Yard
World 6: Orange Ocean
World 7: Rainbow Resort
World 8: Fountain of Dreams
VI. Mini-Games
VII. Powers
VIII. Items
IX. Tips/Secrets
X. Mini-Bosses/Bosses Walkthrough 1, 2
XI. Meta-Knight's Attacks
XII. MetaKnightmare Walkthrough
XIII. Frequently Asked Questions
XIV. Special Thanks
XV. Copyright Info

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Kirby: Nightmare in Dreamland FAQ/Walkthrough

By: mario kart toad / AntiGuy / Steven

V. Walkthrough

World 5: Yoghurt Yard

5-1

Head to the right avoiding the Shotzo. Once you reach the fourth Shotzo, head below the cloud platform and go right until you see a little black arch which signifies a door. Go through it! Take the 1-UP and get a Stone power and head through the door. Stay near the right hand side and use Stone. You'll see an oxygen bottle. Get it if you want. Once you hit some star blocks, and you are under it, untransform. Head down and left to see more star blocks. Destroy the tallest pile of blocks to reveal a door. Go in and hit the switch. Now, head through the door. Run across to the right avoiding all of the Ice enemies. Go through the final door to exit the stage.

5-2

NOTE: Before you enter the stage, go right of it and go to the museum. Grab the Tornado then enter the stage.

Go down the ladder and through the door. Go into the water and head right until you reach a door. Go through it and head left killing enemies using the Tornado and go through the door you'll see. Left again and go through the door you'll see. Jump over shotzo and go through the door. Jump up and up until you reach the top. Go down the small gap on the right and use Tornado incase the Burning enemy goes up there. Go through the door. Go through the door on the right. Go left into the first door. Get the 1-UP and then go back and up the ladder to that door. Mini-boss time! It's Bonkers again. Use the Tornado to multi-hit it. Get the Hammer ability and out the door. Go right anf through the door. Fly to the left and keep going. On te bottom of the mountain on the left there is a 1-UP. Get it and go through the door to exit this level.

5-3

Keep heading up and up and up and up until you reach the door. Go in and fly up in this windy area. Now, go to the right once you reach the top and through that door. Run to the right and discard the Hammer. Get a Wheel and just go to the right until you bump into a wall. Now, use the Wheel but watch out for a spike pit up ahead! Now, go through the door at the end. Discard the Wheel and run. Just keep running until you see a stack of two star blocks. Destroy them to reveal a door. Go in. Get the Stone and grab the 1-UP and Maxim Tomato by hitting the pegs. Warning, the 1-UP has no floor so you'll go down the chasm if you don't untransform. Now, go back through the door and keep going right. Watch out for the Fire enemy and go through the door there. Get the parasol and float down dodging the spikes. If you don't have the parasol, it's a pain getting down without getting hit. Once you reach the bottom, an oxygen bottle is down there and the exit to the level.

5-4

Go right and get the first Burning enemy you see. Keep going right and use the Burning ability to get past the 3 large spike pits. Once you get past it, go to the bottom and use Burning to get past the spikes at the bottom and get the 1-UP. Use it again to get across. Jump over the next small spike pit and through the door. You'll encounter another Metaknight Mini-Boss. Once you defeat an enemy here, watch out since another one will pop out straight away! Once you beat them all, a door will appear. Go in and up the ladder. Get a Ball ability. Keep going right until you see a waterfall with a black hole. Enter the black hole. Go through the first door you see and hit the switch. Go up and go through the other door avoiding the enemies. Once you go through the door, jump down, activate the Ball and press A. You'll go zooming down fast destroying the hoard of enemies. Once you reach the bottom, go through the door and get out of the level.

5-5

Avoid the Shotzo and keep going to the right. Fall down the little gap once you see it and go near the bottom of the screen until you see a door. Go through it and grab the Fire ability. Light the fuse. Get the Hi-Jump power. Destroy the star blocks there and get in the cannon. When it launches ya, hit the switch there and go in the door. Go right, then up a little to get through the small gap where the Cutter enemies are. Keep going right. To get past the spikes, just run past them. Keep going right, get the Maxim Tomato and through the door. Ride on the Warp Star and go in the door you see. Get the Sword ability and head right. Mini-boss time! This time it's a Lion. STAY THE HELL AWAY FROM THIS THING! It's got the dangers of Buggzy and it can turn into a Fireball and charge at you. O.o; Well, use the force of the Sword to defeat it quickly! Once you do get rid of it take the power which is Burning. Head right and go in the door. Head right again and in the door. Run right and use Burning when you get close to an enemy. Once you get to the end, in the door to exit the level.

5-6

NOTE: Before going to this area, go to the Battle Arena you just opened and battle Bonkers and get the Hammer ability.

This is one tough level with all of the wheels going about. Try to not to get hit and lose your Hammer power because you need it. Keep going right and go through the door at the end. Break the bomb block by using the slide attack and keep running to avoid the Stone enemies. (heh Indianna Jones) Head right and in the door. Head right and becarful of the Waddle Dees. Keep heading right and into a door on an island. Swim and break the grey blocks in the middle. Break the star blocks to reveal a door. Go in and hit the switch. Get the 1-UP and through the door. Head left and through that door. Go right over the water and out of the level via the door.

BOSS: Heavy Mole

You should have the Hammer from the previous level. This is a piece of cake since the Hammer has lots of power. Just becareful because Heavy Mole digs through and you gotta keep up with him! Also, he shoots out missiles. In other words, hit Heavy Mole and run! Once you do defeat it, that's the fifth Star Rod piece! Woohoo! 2 more to go!

  Kirby: Nightmare in Dreamland

kirby

kirby dreamland


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