VII: Big Bosses
MECH: For a first boss, it can be a pain in the neck to beat it. Your
best bet is to start the fight as Superman and fire heat vision from
afar. You'll run out, but the mech won't be able to dish out enough
damage to knock out both Superman and Wonder Woman when you go hand-to-
hand with it. To avoid its attacks if absolutely necessary, take to
the air until it is safe to land and attack once more.
ESCAPE CRAFT: Lex's escape craft is an easy boss. Just stay close to
it and pound away with punches and kicks. Being close will also force
any missiles you dodge to hit the craft.
FELIX FAUST: Thanks to his magic powers, Faust can move around the
screen on many levels, forcing you into flight. You should start off
with Hawkgirl and use your L button mace to soften Faust up for normal
B attacks.
THE JOKER: The Joker is no laughing matter. He's rather quick and has
some nasty bombs. To prevent that, I suggest using Flash's charged up
B attack to your fullest advantage or at least stay up close and
personal with your B attacks.
STAR SAPPHIRE: Another flyer, you'll also have to take flight to get
her. No matter whom you start with, activate your L button super power
to be temporarily invulnerable. You can take out at least two-thirds
of her health before you are vulnerable again.
THE SHADE: The Shade doesn't do much physical damage, but he can
teleport around the room's platforms, making the screen go pitch black
each time. You'll have to be on your toes to catch him. Martian
Manhunter's flight makes it easier to get to the higher platforms. B
attacks when in close are the best bet in this fight. Martian
Manhunter's L power is also quite useful here.
SPACE CRAFT: Take flight as Martian Manhunter and activate your L
power to be invulnerable. Wail away on the ship with the B button,
charged or normal. If you have lost the Manhunter by this point,
jumping B attacks from Batman are also effective.
SOLOMON GRUNDY: A big brute, you'd be better to keep your distance.
Use Green Lantern's charged B attack when afar and jump over Grundy
when he comes close, taking a B attack shot from behind. As Green
Lantern, activate your L power as soon as the fight starts to get some
cheap close shots in. Look out for falling stalactites.
THE CHEETAH: Just go in close and pound away, but be ready to receive
some damage. Once more, Green Lantern's L power comes in handy. As
does Flash's charged B attack.
THE ULTRA HUMANITE: Start off as Hawkgirl and use your L attack while
the Ultra Humanite wanders on the right side platform. When he comes
down, back off and use Batman's L batarangs and only use close combat
when necessary.
AIR CRAFT: Very easy boss. Just use heat vision from afar, and finish
it off with Hawkgirl's L attack.
UBERMECH: You'd think having all five League members would make this
easy, but not really. You can dodge most of the lethal attacks by
staying down and just punching away. You wouldn't really need Green
Lantern or Martian Manhunter's L powers while doing this.
LEX LUTHOR: Start off with Green Lantern and move back and fly. When
Lex flies, use your charged B attack to blast him. This should lower
his health considerably. You can also use Superman's heat vision here
as well. Go in with either Green Lantern or Martian Manhunter and use
your L powers to avoid damage, as Lex's electricity attack is an
instant kill for a Leaguer. You can also use Superman if you want, as
he appears to do more damage with normal B attacks against Lex. |