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Donkey Kong Country GBA FAQ/Walkthrough.
By Mark "Shark463"
Walkthrough
XI. Gang-plank Galleon
BOSS: King K.Rool
Hits Needed: 9
The final battle in the game takes place on a ship, with a view of the island seen in the background. Jump over the crown, then hit him. He will turn goldish then run to the other side. Jump over him. He will throw his crown again. Jump on him again. Then he will run twice. Jump over him both times. Then he will throw his crown again. Jump on him again. He will run faster and faster. After he runs three times, jump on him again after he throws his crown. Then he will jump twice, then jump over to the other side, and cannon balls will fall. Avoid these, then jump on him again after he throws his crown. Then two rows of cannon balls will fall. Avoid these. Then jump on him again after he throws his crown. Now three rows of cannon balls will fall. Avoid these. Jump on him, then the credits will roll. Don't they look kind of odd? It should, because these aren't real. Suddenly, K Rool will get up, and make short jumps to the other side. Try to roll under him. Then throw his crown again. But now if you die, you continue here, so you don't have to start over! Anyway jump onto him again after he throws his crown. He will small jump twice, and throw his crown again. Jump onto him and he will small jump three times, then throw his crown. Jump on him and he is gone. Way to go!
Congrats, you beat DKC! Now you can go for 101%, or play Hero mode!